Add support for non mob/player entities in EffLook#8553
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CJH3139 wants to merge 2 commits intoSkriptLang:dev/featurefrom
Open
Add support for non mob/player entities in EffLook#8553CJH3139 wants to merge 2 commits intoSkriptLang:dev/featurefrom
CJH3139 wants to merge 2 commits intoSkriptLang:dev/featurefrom
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ShaneBeee
suggested changes
Apr 17, 2026
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ShaneBeee
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Small things I noticed
ShaneBeee
approved these changes
Apr 21, 2026
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ShaneBeee
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Thanks for those changes.
At quick glance this looks good to me!
sovdeeth
requested changes
Apr 21, 2026
Comment on lines
+110
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| Location base = entity instanceof LivingEntity living ? living.getEyeLocation() : entity.getLocation(); | ||
| Location loc = base.add(vector); | ||
| entity.lookAt(loc.getX(), loc.getY(), loc.getZ(), entityAnchor); |
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I'm a little suspicious of this. Can you explain + test this case to me and why living entities act different?
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Problem
#8453
Solution
Added an else when the livingentity is neither a player nor a mob in PaperEntityUtils
Testing Completed
!spawn mannequin
!make last spawned mannequin look at me
(Also tested with armorstands)
Supporting Information
Completes: #8453
Related: none
AI assistance: none