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Add client validation to the ratemonitor.
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For what? |
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From checking ~900 log files, it seems that the user is sometimes no longer in-game when the timer triggers on the |
done |
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add a check to the event |
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Some natives and forwards in sourcemod already have checks inside! Example: OnClientSettingsChanged, GetClientOfUserId. The client index must also be correct, otherwise there will be a crash in sourcemod. |
Add client validation to the ratemonitor.