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Collision-aware joint stepping (physically plausible motion constraints) (INTERESTING) #19

@SaltyJoss

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@SaltyJoss

Fixes:

  • Gate joint angle updates: try-step -> FK -> collision check -> accept/reject ~ RESEARCH
  • Add bisection/substepping for smooth movements ~ RESEARCH
  • Integrate into command system (RotateBy, etc.) with clear failure states ~ RESEARCH

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