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…orm to every node
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I'm too lazy to make a new PR to your fork, but I recommend refactoring the export() function of GLTFExport.java (to make it faster to resume) Also, for doodads path you have the whole load & export in a try/catch, but for unitPaths only the export is in a try/catch, so if 1 unit model fails to load during export all, it'll stop progressing. |
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Also, I was having out of memory issues, so I refactored getPngFromMaterial like this (I'm not sure if it'll help yet, but fingers crossed): |
Thanks! Although I've not seen the change to |
Hi, I've wanted to have the Warcraft III models as glTFs, but couldn't find any satisfactory converter from .mdl/.mdx to any usual format so I ended up exporting them using this project, here's my code in case it would be a useful feature.