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Do not count mine clears as a judgement#214

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WilliamQiufeng wants to merge 2 commits intoQuaver:masterfrom
WilliamQiufeng:mine-judges
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Do not count mine clears as a judgement#214
WilliamQiufeng wants to merge 2 commits intoQuaver:masterfrom
WilliamQiufeng:mine-judges

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@WilliamQiufeng WilliamQiufeng commented Mar 6, 2026

Requires https://github.com/Quaver/Quaver.Server.Client/pull/36

This PR aims to reduce situation where a player would gain accuracy due to excessive number of mines. This is achieved by making a mine clear (the player not pressing the mines) not count towards a marvelous. A mine hit will still count as a miss.

Update score calculation such that the maximum score will be the maximum number of judgements minus the number of mines.

The following figure will show the updates to score calculation. Might need further investigation on whether this is potentially breakable.

figure 1: all marvelous with mine hit

figure 2: all marvelous with mine clear

The above scores are set on a map with 12 normal notes, followed by a mine, and followed by a normal note.

When the mine is hit, the player gets a miss, breaking the combo and thus does not get the maximum score.

When the mine is cleared, the player will get no judgement, but full score may be given.

PS funny thing I got during development funny

…h that the maximum score will be the maximum number of judgements minus the number of mines
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