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3 changes: 2 additions & 1 deletion CHANGELOG.md
Original file line number Diff line number Diff line change
Expand Up @@ -3,4 +3,5 @@
- Fix quest priority auto removal -alydev
- Fix index error -alydev
- Add current quest state to troubleshoot message -alydev
- ARR intersocietal quests -alydev
- ARR intersocietal quests -alydev
- Fix some solo duties targetting. - Kage
2 changes: 1 addition & 1 deletion Directory.Build.targets
Original file line number Diff line number Diff line change
@@ -1,6 +1,6 @@
<Project>
<PropertyGroup Condition="$(MSBuildProjectName) != 'GatheringPathRenderer'">
<Version>15.287.0.5</Version>
<Version>15.287.0.6</Version>
</PropertyGroup>

<PropertyGroup>
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Original file line number Diff line number Diff line change
Expand Up @@ -182,7 +182,7 @@ internal sealed class EnableAiExecutor
{
protected override bool Start()
{
bossModIpc.SetPreset(Task.Passive ? BossModIpc.EPreset.Overworld : BossModIpc.EPreset.QuestBattle);
bossModIpc.SetPresetForSoloDuty(Task.Passive ? BossModIpc.EPreset.Overworld : BossModIpc.EPreset.QuestBattle);
return true;
}

Expand All @@ -202,7 +202,7 @@ internal sealed class SetPresetExecutor
{
protected override bool Start()
{
bossModIpc.SetPreset(Task.Preset);
bossModIpc.SetPresetForSoloDuty(Task.Preset);
return true;
}

Expand Down Expand Up @@ -254,7 +254,7 @@ internal sealed class DisableAiExecutor
{
protected override bool Start()
{
bossModIpc.ClearPreset();
bossModIpc.DisableSoloDutyPreset();
return true;
}

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36 changes: 36 additions & 0 deletions Questionable/External/BossModIpc.cs
Original file line number Diff line number Diff line change
Expand Up @@ -38,6 +38,8 @@ public enum EPreset
private readonly ICallGateSubscriber<string, string?> _getPreset = pluginInterface.GetIpcSubscriber<string, string?>($"{PluginName}.Presets.Get");
private readonly ICallGateSubscriber<string, bool> _setPreset = pluginInterface.GetIpcSubscriber<string, bool>($"{PluginName}.Presets.SetActive");

private bool _soloDutyZoneConfigured;

public bool IsSupported() => IpcInvoke.SafeFunc(() => _getPreset.HasFunction, false);

public void SetPreset(EPreset preset)
Expand All @@ -50,6 +52,12 @@ public void SetPreset(EPreset preset)
_setPreset.InvokeFunc(definition.Name);
}

public void SetPresetForSoloDuty(EPreset preset)
{
ConfigureZoneForQuestBattle(true);
SetPreset(preset);
}

public void ClearPreset()
{
string? activePreset = _getActivePreset.InvokeFunc();
Expand All @@ -66,12 +74,40 @@ public void ClearPreset()
}
}

public void DisableSoloDutyPreset()
{
ReleaseSoloDutyZone();
ClearPreset();
}

public void Cleanup()
{
commandManager.ProcessCommand("/vbmai off");
ReleaseSoloDutyZone();
ClearPreset();
}

private void ConfigureZoneForQuestBattle(bool enable)
{
commandManager.ProcessCommand(enable
? "/vbm cfg ZoneModuleConfig EnableQuestBattles true"
: "/vbm cfg ZoneModuleConfig EnableQuestBattles false");
if (enable)
{
commandManager.ProcessCommand("/vbm cfg Autorotation ClearPresetOnCombatEnd false");
_soloDutyZoneConfigured = true;
}
}

private void ReleaseSoloDutyZone()
{
if (!_soloDutyZoneConfigured)
return;

commandManager.ProcessCommand("/vbm cfg ZoneModuleConfig EnableQuestBattles false");
_soloDutyZoneConfigured = false;
}

public bool IsConfiguredToRunSoloInstance(ElementId questId, SinglePlayerDutyOptions? dutyOptions)
{
if (!IsSupported())
Expand Down