Skip to content
Draft
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
47 changes: 47 additions & 0 deletions config/ocean/space_invaders.ini
Original file line number Diff line number Diff line change
@@ -0,0 +1,47 @@
[base]
env_name = space_invaders

[vec]
total_agents = 32768
num_buffers = 32
num_threads = 16

[policy]
num_layers = 2
hidden_size = 64

[env]
num_agents = 1
frameskip = 4
width = 600
height = 480
player_speed = 4
player_bullet_speed = 8
enemy_bullet_speed = 3
formation_dx = 8
formation_dy = 12
formation_start_interval = 30
enemy_fire_interval = 45
invader_w = 24
invader_h = 16
invader_spacing_x = 16
invader_spacing_y = 12
formation_margin_x = 40
formation_margin_y = 50
player_w = 32
player_h = 16
player_y_offset = 30
bullet_w = 4
bullet_h = 10
max_lives = 3

[train]
total_timesteps = 50_000_000
learning_rate = 0.001
gamma = 0.99
gae_lambda = 0.95
ent_coef = 0.01
vf_coef = 0.5
clip_coef = 0.2
max_grad_norm = 0.5
minibatch_size = 16384
42 changes: 42 additions & 0 deletions ocean/space_invaders/binding.c
Original file line number Diff line number Diff line change
@@ -0,0 +1,42 @@
#include "space_invaders.h"
#define OBS_SIZE (9 + SI_NUM_INVADERS + 3 * SI_MAX_ENEMY_BULLETS)
#define NUM_ATNS 1
#define ACT_SIZES {4}
#define OBS_TENSOR_T FloatTensor

#define Env SpaceInvaders
#include "vecenv.h"

void my_init(Env* env, Dict* kwargs) {
env->num_agents = 1;
env->width = dict_get(kwargs, "width")->value;
env->height = dict_get(kwargs, "height")->value;
env->frameskip = dict_get(kwargs, "frameskip")->value;
env->player_speed = dict_get(kwargs, "player_speed")->value;
env->player_bullet_speed = dict_get(kwargs, "player_bullet_speed")->value;
env->enemy_bullet_speed = dict_get(kwargs, "enemy_bullet_speed")->value;
env->formation_dx = dict_get(kwargs, "formation_dx")->value;
env->formation_dy = dict_get(kwargs, "formation_dy")->value;
env->formation_start_interval = dict_get(kwargs, "formation_start_interval")->value;
env->enemy_fire_interval = dict_get(kwargs, "enemy_fire_interval")->value;
env->invader_w = dict_get(kwargs, "invader_w")->value;
env->invader_h = dict_get(kwargs, "invader_h")->value;
env->invader_spacing_x = dict_get(kwargs, "invader_spacing_x")->value;
env->invader_spacing_y = dict_get(kwargs, "invader_spacing_y")->value;
env->formation_margin_x = dict_get(kwargs, "formation_margin_x")->value;
env->formation_margin_y = dict_get(kwargs, "formation_margin_y")->value;
env->player_w = dict_get(kwargs, "player_w")->value;
env->player_h = dict_get(kwargs, "player_h")->value;
env->player_y_offset = dict_get(kwargs, "player_y_offset")->value;
env->bullet_w = dict_get(kwargs, "bullet_w")->value;
env->bullet_h = dict_get(kwargs, "bullet_h")->value;
env->max_lives = dict_get(kwargs, "max_lives")->value;
init(env);
}

void my_log(Log* log, Dict* out) {
dict_set(out, "perf", log->perf);
dict_set(out, "score", log->score);
dict_set(out, "episode_return", log->episode_return);
dict_set(out, "episode_length", log->episode_length);
}
51 changes: 51 additions & 0 deletions ocean/space_invaders/space_invaders.c
Original file line number Diff line number Diff line change
@@ -0,0 +1,51 @@
#include <stdio.h>
#include <time.h>
#include "space_invaders.h"

void demo() {
SpaceInvaders env = {
.width = 600,
.height = 480,
.frameskip = 1,
.player_speed = 4,
.player_bullet_speed = 8,
.enemy_bullet_speed = 3,
.formation_dx = 8,
.formation_dy = 12,
.formation_start_interval = 30,
.enemy_fire_interval = 45,
.invader_w = 24,
.invader_h = 16,
.invader_spacing_x = 16,
.invader_spacing_y = 12,
.formation_margin_x = 40,
.formation_margin_y = 50,
.player_w = 32,
.player_h = 16,
.player_y_offset = 30,
.bullet_w = 4,
.bullet_h = 10,
.max_lives = 3,
};
env.rng = (unsigned int)time(NULL);
allocate(&env);
env.client = make_client(&env);
c_reset(&env);

SetTargetFPS(60);
while (!WindowShouldClose()) {
env.actions[0] = SI_NOOP;
if (IsKeyDown(KEY_LEFT) || IsKeyDown(KEY_A)) env.actions[0] = SI_LEFT;
if (IsKeyDown(KEY_RIGHT) || IsKeyDown(KEY_D)) env.actions[0] = SI_RIGHT;
if (IsKeyDown(KEY_SPACE) || IsKeyDown(KEY_UP)) env.actions[0] = SI_FIRE;
c_step(&env);
c_render(&env);
}
free_allocated(&env);
close_client(env.client);
}

int main(void) {
demo();
return 0;
}
Loading
Loading