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@Rmojarro1
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made a static rewards class that should assign a new relic, made minor changes to battle director to check health of puppets and change the apporpiate bool when they die, added a debug function to instantly kill the enemy to make testing the reward drop easier, added dummy relic
New approach that allows for player to choose from a selection of relics after the battle is won
@LifeHckr LifeHckr self-requested a review February 13, 2025 07:14
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Pretty good, just a little messy not like thats my fault for how things have been set up. Will merge then integrate.

@LifeHckr LifeHckr merged commit 8403182 into Sprint-2 Feb 13, 2025
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@LifeHckr LifeHckr deleted the RewardSystem branch February 13, 2025 19:24
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3 participants