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Re accumulate current progress

Rmojarro1 and others added 10 commits February 6, 2025 16:05
Made a scene with two buttons; one will transition to our test battle scene, the other exits the game. The battle scene now has a button in the upper left that will return to the main menu. Makes use of a SceneChange script, which allows for a path to be set for the button in the inspector(doesn't need quotation marks), or exit to make the button quit the game. I noticed a infinite loop warning when exiting battle scene (the tweens don;t seem to stop if we exit), had to make minor change to ChartManager with an exitTree function to stop the tweens when we leave
Created battle event interface and relic handling
Moved lane and note handling into conductor
BattleDirector is moving towards being more oriented towards handling battle events and handling
Note handling is interesting.
Created Scribe to hold dictionaries
made note dictionary
Timing enum
Also played with control nodes, surprisingly didn't take an hour to do what I wanted.
@LifeHckr LifeHckr merged commit b1a27eb into Inventory Feb 11, 2025
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@LifeHckr LifeHckr deleted the Notes-N-Relics branch February 11, 2025 00:35
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3 participants