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Adding LWS Enemy #216
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Adding LWS Enemy #216
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…215) * Added turtle boss * Added cyber fox * Add in the DIG Goblin (Called it gobbler after their team name) * Added Holograeme * Created an AutoPlay system * Added PlayerDisabled bool * Added Type to NoteHit event args * Fix occasional floating point imprecision Modulo in beat wrapping should be last operation * Add shape dudes * Added Spider Enemy * Added Squirkel * Added Elite Mushroom * Finished mk1 Holograeme fight * Add dll to gitignore * Remove temp Event Assets * Tweaked Events and Normal Battles selection Events and normal battles are pooled, so neither repeat until the pool has been exhausted. Added event pool and battle pool to save file. * Keythulu boss (#213) * Added boss Keythulu * Boss now uses mind crush instead of poison Mind Crush counts down every loop and does guaranteed 1000 dmg to target * Glam up GWS fight * Glam BossBlood Chart * Added mechanics to fox and turtle (#214) * Added dodge, dodge added to cyberfox Dodge: 50% chance to not take damage and remove a charge/stack * Update fly song Better loops, better mappings, what else could you want? * Added full reset debug button 0 on title screen * Adding LWS Enemy (#216) Co-authored-by: cornerloan <connorlowe21@gmail.com> Co-authored-by: LifeHckr <jarodthereal@gmail.com> Co-authored-by: Rmojarro1 <48000819+Rmojarro1@users.noreply.github.com> Co-authored-by: Connor Lowe <74088480+cornerloan@users.noreply.github.com> Co-authored-by: Quinn-Hub <56490493+Quinn-Hub@users.noreply.github.com>
Changelog
-> Added a new enemy using the LWS sprite and added a chart with Kevin Macleod music.
-> With help from @LifeHckr, the enemy should be properly implemented and has new battle effects for that enemy.