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Event rooms #207
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Event rooms #207
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MapArea and StageProducer should now be ready for new planned stages
Added Elite, Shop, and Event map icons Added money icon
Also tweaking cartographer camera scroll
currently not accessible in the game, but can be tested through running the scene
Prep for eventual integration
I don't see any reasons why this shouldnt work, but I haven't tested it
Hope you like Italian, I'm making spaghetti
Added parmesan to the spaghetti
We never actually needed to save MaxComboBar since energy drink was an onPickup effect. With this event, we now need to save the MaxComboBar value between sessions. Also adjusted event 2's translations and healing effect since I messed up both of those.
Now no longer costs money to play. All spin odds are equal chance to occur. Wheel colors are synced to events, in case we decide to add art to each segment. 4 positive events, 2 negative events
if we have any events that have multiple different text outputs based on RNG we should set their initial output to ""
EventActions take EventScene as a node Conditions and actions can be null instead of holding a func point to () => true Handle continue button in scene instead of ContinuePressed
Events pull from a common reference, so modifying them modifies future uses.
Better handling different continue container for grab focus
Don't forget to RSVP to his funeral.
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