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1 change: 0 additions & 1 deletion README.md
Original file line number Diff line number Diff line change
Expand Up @@ -47,4 +47,3 @@ We now have a Steam page!
The repository license **does not** apply to any music or image files in this repository, including but not limited to `.wav`, `.mp3`, `.ogg`, `.png`, `.jpg`, and other media formats. These assets are **not licensed** for use, private or public, without prior written consent from the team.

All source code and documentation files are licensed under the **GNU Affero General Public License v3.0 (AGPL-3.0)**.

64 changes: 64 additions & 0 deletions Scenes/UI/Options/Credits.tscn
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@@ -0,0 +1,64 @@
[gd_scene load_steps=4 format=3 uid="uid://dgjmb0wllsj41"]

[ext_resource type="Script" uid="uid://drt21hext7pm2" path="res://Scenes/UI/Options/Scripts/CreditsMenu.cs" id="1_n36fd"]
[ext_resource type="Theme" uid="uid://d37e3tpsbxwak" path="res://Scenes/UI/Assets/GeneralTheme.tres" id="3_agb8c"]
[ext_resource type="PackedScene" uid="uid://dfevfib11kou1" path="res://Scenes/ChartViewport/ChartViewport.tscn" id="3_ch0mg"]

[node name="Credits" type="Control" node_paths=PackedStringArray("CreditsText", "_returnButton")]
process_mode = 3
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
script = ExtResource("1_n36fd")
CreditsText = NodePath("Node2D/Label")
ScrollSpeed = 24.0
RestartPositionY = 400.0
_returnButton = NodePath("Return Button")

[node name="Node2D2" type="Node2D" parent="."]
position = Vector2(80, -12.26)
scale = Vector2(2.255, 2.01)

[node name="SubViewport" parent="Node2D2" instance=ExtResource("3_ch0mg")]
offset_left = -57.1486
offset_top = 5.0
offset_right = 422.851
offset_bottom = 185.0

[node name="Node2D" type="Node2D" parent="."]

[node name="Label" type="Label" parent="Node2D"]
offset_left = 217.0
offset_top = -3.0
offset_right = 467.0
offset_bottom = 410.0
text = "Credits

Programmers
Jarod Spanger: Project Lead
Connor Lowe
Raul Mojarro
Thomas Wessel
Michael Quinn

Artists
Ares Atlas
Evelyn Fu
Emily Wen

Sound
Sam Meyer: Composer"
horizontal_alignment = 1

[node name="Return Button" type="Button" parent="."]
layout_mode = 2
offset_left = 570.0
offset_top = 314.0
offset_right = 631.0
offset_bottom = 351.0
theme = ExtResource("3_agb8c")
text = "Return"
icon_alignment = 1
89 changes: 89 additions & 0 deletions Scenes/UI/Options/Scripts/CreditsMenu.cs
Original file line number Diff line number Diff line change
@@ -0,0 +1,89 @@
using System;
using FunkEngine;
using Godot;

public partial class CreditsMenu : Control, IFocusableMenu
{
public static readonly string LoadPath = "res://Scenes/UI/Options/Credits.tscn";

[Export]
public Label CreditsText;

[Export]
public float ScrollSpeed = 50f;

public float FadeStartY = 0;
public float FadeEndY = -400f;

[Export]
public float RestartPositionY = 800f;

[Export]
private Button _returnButton;

public IFocusableMenu Prev { get; set; }

public override void _Ready()
{
if (CreditsText != null)
{
CreditsText.Position = new Vector2(CreditsText.Position.X, RestartPositionY);
FadeEndY = -CreditsText.Size.Y;
}
_returnButton.Pressed += ReturnToPrev;
_returnButton.GrabFocus();
}

public void ResumeFocus()
{
ProcessMode = ProcessModeEnum.Inherit;
_returnButton.GrabFocus();
}

public void PauseFocus()
{
ProcessMode = ProcessModeEnum.Disabled;
}

public void OpenMenu(IFocusableMenu prev)
{
Prev = prev;
Prev.PauseFocus();
_returnButton.GrabFocus();
}

public void ReturnToPrev()
{
Prev.ResumeFocus();
QueueFree();
}

public override void _Input(InputEvent @event)
{
if (@event.IsActionPressed("ui_cancel"))
{
ReturnToPrev();
GetViewport().SetInputAsHandled();
}
}

public override void _Process(double delta)
{
if (CreditsText == null)
return;

CreditsText.Position += Vector2.Up * (float)(ScrollSpeed * delta);

float alpha = Mathf.Clamp(
1 - (CreditsText.GlobalPosition.Y - FadeStartY) / (FadeEndY - FadeStartY),
0,
1
);
CreditsText.Modulate = new Color(1, 1, 1, alpha);

if (CreditsText.GlobalPosition.Y < -CreditsText.Size.Y)
{
CreditsText.Position = new Vector2(CreditsText.Position.X, RestartPositionY);
}
}
}
1 change: 1 addition & 0 deletions Scenes/UI/Options/Scripts/CreditsMenu.cs.uid
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@@ -0,0 +1 @@
uid://drt21hext7pm2
8 changes: 8 additions & 0 deletions Scenes/UI/Options/Scripts/OptionsMenu.cs
Original file line number Diff line number Diff line change
Expand Up @@ -124,4 +124,12 @@ private void OpenHowToPlay()
AddChild(howtoPlay);
howtoPlay.OpenMenu(this);
}

private void OpenCredits()
{
CreditsMenu creditsMenu = GD.Load<PackedScene>(CreditsMenu.LoadPath)
.Instantiate<CreditsMenu>();
AddChild(creditsMenu);
creditsMenu.OpenMenu(this);
}
}