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Added 7 new relics! Art still in progress.

  • Loose Change: Adds bonus money at the end of combat
  • Spiked Shield: Taking damage while having charges of block deal damage to the enemy
  • Lucky Dice: Add a reroll to reward selections
  • Shortcut: Adds ability to move anywhere on the map (same Y level), based on charges
  • Second Pick: When placing a note, player has a chance to instantly refill their note placement bar
  • Broken Drumstick: Enemies start combat damaged
  • Blood Money: While below half health, the player gains money for taking damage

Still plan on implementing at least 2 more relics before playtest 2, however I will not work on those until after the shop has been implemented.

cornerloan and others added 11 commits May 3, 2025 20:04
Also appears on the score screen as a flat addition to income
Add relic bonus directly into BattleScore
Fix issue where battleend could be called multiple times
Fix issue where min stage heights weren't being applied correctly
Possible fixes:
- should maybe show on the map that the player has a charge of this relic
- I don't know if the tooltip is strangely worded, maybe could use a change
This should be more elegant?
Especially if we add any other sources of shortcuts.
Only faulty aspect, is if we change values later, save files won't be accurate across versions, but whatever, because saves are readable text.
- need to make damage scale with what act the player is on
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@LifeHckr LifeHckr merged commit 39488e8 into milestone-2 May 7, 2025
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@LifeHckr LifeHckr deleted the NewRelics branch May 7, 2025 20:04
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3 participants