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Custom remapping #159
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Custom remapping #159
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issues being worked on still: - UI is not attempting to look clean or good yet - only one implementation, need to separate keyboard and controller into different tabs - need to ensure no duplicate keys for mapped inputs - remapping a key to the "accept" button causes the remapping popup to immediately reopen
I think the anti-duplicates works, but can use another set of eyes on it during our meeting on thursday. Believed issue: I think that InputMap isn't properly updating when being ran through the editor. WASDE are always invalid notes to change to.
-still not pretty looking -still can move around UI while inputting the new key selection
- needs an appearance revamp - should maybe allow user to remap inventory and pause key, since we disallow people to rebind to those keys
- ui cannot be maneuvered left and right in the tabs
- still need to fix UI movement controls
- still can't figure out the UI maneuverability issue
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Also adjusted control spacing to accommodate Chinese
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@coderabbitai review IDK why, I think the rabbit is funny |
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Tip For best results, initiate chat on the files or code changes. 🧩 Analysis chain🏁 Script executed: Length of output: 9061 🏁 Script executed: Length of output: 16822 🏁 Script executed: Length of output: 14854 @collectioncard I've reviewed your PR that adds custom input remapping functionality. Great work! Here's my review: OverallThe implementation of custom key remapping looks solid. You've created a flexible system that handles both keyboard and controller inputs, with proper configuration saving and loading. Strengths
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The PR adds a nice quality-of-life feature that will make the game more accessible to players with different preferences or needs. I'm impressed with how neatly you've integrated this into the existing codebase. |
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I think it looks good, but I cant move to all of the buttons with wasd or arrow keys. Didnt try controller. |
Fix neighbors in controls remapping Made ui_cancel end the input screen Simplified dictionaries and awkward reused strings Added documentation Standardized node names
Should def make custom tabs sooner than later.
Current issues: