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Added relics and block note+mechanic #148
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Changed NoteHit in namespace to EnemyNoteHit, since that was what I implied it to be, and it wasn't being used anyway. Added two relics: Chips: deals damage when you hit enemy notes Paper Cut: deals daamge each loop
New note type: shield, gives the player one charge of block - Block now appears above the health bar when any puppet has charge(s). - Block fully negates one source of damage and removes a charge. New relic: Chips, deals one point of damage whenever the player hits any note (should be balanced later)
-added relic "chips": deal damage when any note is hit -added relic "paper cut": deal damage each loop -added note "shield": gain 1 charge of block -added block mechanic: currently the shield note type gives 1 charge of block (stacking), which fully negates 1 instance of damage
still need to redo GetRandomRelics() in scribe to account for rarities, might wait until more items implemented.
Added 4 new relics: -Energy Drink: decreases max combo bar on pickup - Bandage: heals player after each combat - Medkit: heals player after each loop - Vinyl record: all loop effects trigger twice (excluding vinyl record)
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This would be a good addition, just want to better incorporate it in eventually. Ideally with a proposed status effect system. Co-Authored-By: Connor Lowe <74088480+cornerloan@users.noreply.github.com>
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Edited to remove current block implementation, for now, will leave branch, so we can always add it back in. |
Added block:
Added item rarities:
Added relics:
Added note: