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Added block:

  • fully negates one instance of damage and removes 1 count of block
  • block being removed does count as a miss for combo purposes
  • block is implemented for enemies, however we don't have any enemy effects yet

Added item rarities:

  • currently have 5 real rarities and breakfast
  • no real implementation other than being added

Added relics:

  • Chips: deals damage to first enemy with every note hit
  • Paper cut: deals damage to first enemy each loop
  • Energy Drink: decreases max combo bar on pickup
  • Bandage: heals player after each combat
  • Medkit: heals player after each loop
  • Vinyl record: all loop effects trigger twice (excluding vinyl record)

Added note:

  • player block: deals no damage but grants 1 charge of block

Changed NoteHit in namespace to EnemyNoteHit, since that was what I implied it to be, and it wasn't being used anyway.

Added two relics:
Chips: deals damage when you hit enemy notes
Paper Cut: deals daamge each loop
New note type: shield, gives the player one charge of block
- Block now appears above the health bar when any puppet has charge(s).
- Block fully negates one source of damage and removes a charge.

New relic: Chips, deals one point of damage whenever the player hits any note (should be balanced later)
-added relic "chips": deal damage when any note is hit

-added relic "paper cut": deal damage each loop

-added note "shield": gain 1 charge of block

-added block mechanic: currently the shield note type gives 1 charge of block (stacking), which fully negates 1 instance of damage
still need to redo GetRandomRelics() in scribe to account for rarities, might wait until more items implemented.
Added 4 new relics:
-Energy Drink: decreases max combo bar on pickup
- Bandage: heals player after each combat
- Medkit: heals player after each loop
- Vinyl record: all loop effects trigger twice (excluding vinyl record)
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@LifeHckr LifeHckr linked an issue Apr 17, 2025 that may be closed by this pull request
@LifeHckr LifeHckr mentioned this pull request Apr 17, 2025
This would be a good addition, just want to better incorporate it in eventually.
Ideally with a proposed status effect system.

Co-Authored-By: Connor Lowe <74088480+cornerloan@users.noreply.github.com>
@LifeHckr LifeHckr force-pushed the AlsoBoredDuringBreak branch from 784697a to 37ea9b8 Compare April 17, 2025 00:34
@LifeHckr
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Edited to remove current block implementation, for now, will leave branch, so we can always add it back in.

@LifeHckr LifeHckr merged commit e88ba7c into Milestone1 Apr 17, 2025
2 checks passed
@LifeHckr LifeHckr deleted the AlsoBoredDuringBreak branch April 21, 2025 03:42
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Add Milestone 1 New Relics

3 participants