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@LifeHckr LifeHckr commented Apr 7, 2025

Summary by CodeRabbit

  • New Features

    • Revamped title screen UI with clearly labeled buttons ("Start", "Continue", "Quit") and improved navigation for a smoother user experience.
    • Enhanced inventory and control screens with dynamic focus management for improved interaction.
  • Chores

    • Upgraded project configuration and build framework to ensure optimal performance and compatibility.
    • Implemented internal updates to streamline resource management and overall system stability.

collectioncard and others added 2 commits April 3, 2025 17:42
Fixed some UI change focus behavior, since 4.4 seemed to break/change it.
@LifeHckr LifeHckr merged commit 632d26b into main Apr 7, 2025
1 check passed
@LifeHckr LifeHckr deleted the 4.4-Migration branch April 7, 2025 05:11
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coderabbitai bot commented Apr 7, 2025

Caution

Review failed

The pull request is closed.

Walkthrough

This pull request introduces new unique identifiers (UIDs) for many modules across the project. Changes are applied to files in classes, globals, scenes, and shared assets, ensuring each component is uniquely trackable. The project file is updated to use a newer Godot.NET SDK version and a unified target framework. Additionally, UI components have been enhanced by adding focus navigation properties and updating node names, and minor configuration changes have been made in the project settings.

Changes

File(s) Change Summary
Classes/*.uid, Globals/*.uid, Scenes/**/*.uid, SharedAssets/*.uid Added new UIDs or updated existing UIDs across various modules and assets.
Funk Engine.csproj, Funk Engine.csproj.old Updated project SDK from 4.3.0 to 4.4.1; target framework now solely net8.0; content file paths adjusted; legacy project file introduced.
Scenes/UI/Remap.tscn, Scenes/UI/Scripts/Inventory.cs, Scenes/UI/TitleScreen/TitleScreen.tscn Enhanced UI navigation by adding focus neighbor properties, renaming UI nodes, and modifying inventory input handling logic.
project.godot, Scenes/UI/TitleScreen/Assets/TitleScreenFont.TTF.import Added new project configuration tags and updated feature versions; introduced an additional font import parameter.

Sequence Diagram(s)

sequenceDiagram
    participant U as User Input
    participant I as Inventory
    participant N as _notes Container
    participant R as _relics Container
    U->>I: Trigger _Input event (tab selection)
    alt Tab 0 selected
        I->>N: Check for child nodes
        alt Child exists
            N-->>I: Return first child's node path
            I->>I: Set FocusNeighborBottom to node path
        else
            I->>I: Set FocusNeighborBottom to null
        end
    else Tab 1 selected
        I->>R: Check for child nodes
        alt Child exists
            R-->>I: Return first child's node path
            I->>I: Set FocusNeighborBottom to node path
        else 
            I->>I: Set FocusNeighborBottom to null
        end
    end
Loading
sequenceDiagram
    participant U as User
    participant W as WASDButton
    participant C as ControllerButton
    U->>W: Navigate focus (Left/Right)
    W->>C: Transfer focus via focus_neighbor_left property
    C->>W: Transfer focus via focus_neighbor_right property
Loading

Suggested reviewers

  • collectioncard

Poem

I'm a little rabbit with ears so keen,
Hopping through code in fields of green.
UIDs sprout like carrots in a row,
New focus paths make the interface glow.
With a joyful hop, I celebrate each change,
Bounding forward in our vast code range!


📜 Recent review details

Configuration used: CodeRabbit UI
Review profile: CHILL
Plan: Pro

📥 Commits

Reviewing files that changed from the base of the PR and between 1c36656 and 0449a62.

⛔ Files ignored due to path filters (12)
  • Classes/Relics/Assets/Relic_Breakfast.png is excluded by !**/*.png
  • Classes/Relics/Assets/Relic_GoodVibes.png is excluded by !**/*.png
  • Globals/Translations/Translations.csv is excluded by !**/*.csv
  • Scenes/ChartViewport/LoopMarker.png is excluded by !**/*.png
  • Scenes/ChestScene/Assets/Chest.png is excluded by !**/*.png
  • Scenes/Maps/Assets/BattleIcon.png is excluded by !**/*.png
  • Scenes/Maps/Assets/BossIcon.png is excluded by !**/*.png
  • Scenes/Maps/Assets/ChestIcon.png is excluded by !**/*.png
  • Scenes/NoteManager/Assets/Arrow_Outline.png is excluded by !**/*.png
  • Scenes/NoteManager/Assets/New_Arrow.png is excluded by !**/*.png
  • Scenes/Puppets/Enemies/Parasifly/Assets/Parasifly.png is excluded by !**/*.png
  • Scenes/Puppets/Enemies/TheGWS/Assets/GhostWolfSnake.png is excluded by !**/*.png
📒 Files selected for processing (59)
  • Classes/MidiMaestro/MidiMaestro.cs.uid (1 hunks)
  • Classes/MidiMaestro/SongTemplate.cs.uid (1 hunks)
  • Classes/Notes/Note.cs.uid (1 hunks)
  • Classes/Relics/RelicEffect.cs.uid (1 hunks)
  • Classes/Relics/RelicTemplate.cs.uid (1 hunks)
  • Funk Engine.csproj (1 hunks)
  • Funk Engine.csproj.old (1 hunks)
  • Globals/BgAudioPlayer/BgAudioPlayer.cs.uid (1 hunks)
  • Globals/ContrastFilter/ContrastFilter.gdshader.uid (1 hunks)
  • Globals/FunkEngineNameSpace.cs.uid (1 hunks)
  • Globals/SaveSystem.cs.uid (1 hunks)
  • Globals/Scribe.cs.uid (1 hunks)
  • Globals/StageProducer.cs.uid (1 hunks)
  • Globals/TimeKeeper.cs.uid (1 hunks)
  • Globals/Translations/Translations.csv.import (1 hunks)
  • Scenes/BattleDirector/Scripts/BattleDirector.cs.uid (1 hunks)
  • Scenes/BattleDirector/Scripts/Conductor.cs.uid (1 hunks)
  • Scenes/BattleDirector/Scripts/NotePlacementBar.cs.uid (1 hunks)
  • Scenes/BattleDirector/Scripts/NoteQueueParticlesFactory.cs.uid (1 hunks)
  • Scenes/BattleDirector/Scripts/TextParticle.cs.uid (1 hunks)
  • Scenes/ChartViewport/Scripts/ChartManager.cs.uid (1 hunks)
  • Scenes/ChartViewport/Scripts/HitParticles.cs.uid (1 hunks)
  • Scenes/ChartViewport/Scripts/Loopable.cs.uid (1 hunks)
  • Scenes/ChestScene/ChestScene.cs.uid (1 hunks)
  • Scenes/Maps/Scripts/Cartographer.cs.uid (1 hunks)
  • Scenes/NoteManager/Scripts/HoldArrow.cs.uid (1 hunks)
  • Scenes/NoteManager/Scripts/InputHandler.cs.uid (1 hunks)
  • Scenes/NoteManager/Scripts/NoteArrow.cs.uid (1 hunks)
  • Scenes/NoteManager/Scripts/NoteChecker.cs.uid (1 hunks)
  • Scenes/Puppets/Enemies/BossBlood/P_BossBlood.cs.uid (1 hunks)
  • Scenes/Puppets/Enemies/EnemyEffect.cs.uid (1 hunks)
  • Scenes/Puppets/Enemies/EnemyPuppet.cs.uid (1 hunks)
  • Scenes/Puppets/Enemies/Parasifly/P_Parasifly.cs.uid (1 hunks)
  • Scenes/Puppets/Enemies/TheGWS/P_TheGWS.cs.uid (1 hunks)
  • Scenes/Puppets/Scripts/HealthBar.cs.uid (1 hunks)
  • Scenes/Puppets/Scripts/PlayerPuppet.cs.uid (1 hunks)
  • Scenes/Puppets/Scripts/PlayerStats.cs.uid (1 hunks)
  • Scenes/Puppets/Scripts/PuppetTemplate.cs.uid (1 hunks)
  • Scenes/UI/Inventory.tscn (1 hunks)
  • Scenes/UI/Options/Scripts/HowToPlay.cs.uid (1 hunks)
  • Scenes/UI/Options/Scripts/LanguageSelection.cs.uid (1 hunks)
  • Scenes/UI/Options/Scripts/OptionsMenu.cs.uid (1 hunks)
  • Scenes/UI/Remapping/ControlSettings.cs.uid (1 hunks)
  • Scenes/UI/Remapping/Remap.tscn (3 hunks)
  • Scenes/UI/Scripts/DisplayButton.cs.uid (1 hunks)
  • Scenes/UI/Scripts/EndScreen.cs.uid (1 hunks)
  • Scenes/UI/Scripts/Inventory.cs (1 hunks)
  • Scenes/UI/Scripts/Inventory.cs.uid (1 hunks)
  • Scenes/UI/Scripts/MenuModule.cs.uid (1 hunks)
  • Scenes/UI/Scripts/PauseMenu.cs.uid (1 hunks)
  • Scenes/UI/Scripts/RewardSelect.cs.uid (1 hunks)
  • Scenes/UI/TitleScreen/Assets/TitleFont.gdshader.uid (1 hunks)
  • Scenes/UI/TitleScreen/Assets/TitleScreenFont.TTF.import (1 hunks)
  • Scenes/UI/TitleScreen/Assets/TransparentStars.gdshader.uid (1 hunks)
  • Scenes/UI/TitleScreen/Scripts/SceneChange.cs.uid (1 hunks)
  • Scenes/UI/TitleScreen/Scripts/TitleScreen.cs.uid (1 hunks)
  • Scenes/UI/TitleScreen/TitleScreen.tscn (5 hunks)
  • SharedAssets/StarryNight.gdshader.uid (1 hunks)
  • project.godot (1 hunks)
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@Quinn-Hub Quinn-Hub restored the 4.4-Migration branch April 10, 2025 19:11
@LifeHckr LifeHckr deleted the 4.4-Migration branch April 15, 2025 23:46
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3 participants