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4.4 migration and Fix Folder Names #138
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Fixed some UI change focus behavior, since 4.4 seemed to break/change it.
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Caution Review failedThe pull request is closed. WalkthroughThis pull request introduces new unique identifiers (UIDs) for many modules across the project. Changes are applied to files in classes, globals, scenes, and shared assets, ensuring each component is uniquely trackable. The project file is updated to use a newer Godot.NET SDK version and a unified target framework. Additionally, UI components have been enhanced by adding focus navigation properties and updating node names, and minor configuration changes have been made in the project settings. Changes
Sequence Diagram(s)sequenceDiagram
participant U as User Input
participant I as Inventory
participant N as _notes Container
participant R as _relics Container
U->>I: Trigger _Input event (tab selection)
alt Tab 0 selected
I->>N: Check for child nodes
alt Child exists
N-->>I: Return first child's node path
I->>I: Set FocusNeighborBottom to node path
else
I->>I: Set FocusNeighborBottom to null
end
else Tab 1 selected
I->>R: Check for child nodes
alt Child exists
R-->>I: Return first child's node path
I->>I: Set FocusNeighborBottom to node path
else
I->>I: Set FocusNeighborBottom to null
end
end
sequenceDiagram
participant U as User
participant W as WASDButton
participant C as ControllerButton
U->>W: Navigate focus (Left/Right)
W->>C: Transfer focus via focus_neighbor_left property
C->>W: Transfer focus via focus_neighbor_right property
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