[features] Stabilize ShapeContext3D azimuth orientation #6398
+155
−184
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
This PR fixes instability in ShapeContext3D caused by the random azimuth axis selection used during descriptor computation.
Instead of expanding the descriptor with multiple azimuth rotations (as proposed in the original paper), this change applies a deterministic azimuth normalization step after computePoint(). The azimuth block with the highest accumulated energy
is rotated to the first position.
This keeps the descriptor length unchanged (1980) and preserves compatibility with existing PCL feature pipelines while making the output stable across runs.
Fixes #6050