Releases: PierreGac/Unity-ModelsLibrary
Bug Fixes and UX Improvements
Version 1.0.1 - Bug Fixes and UX Improvements
Release Date: 19th November 2025
This release focuses on critical bug fixes, improved user experience, and enhanced notification management. All changes maintain backward compatibility with v1.0.0.
🐛 Bug Fixes
Notification System
- Fixed notification icons persisting after viewing model details
- Notification badges now disappear immediately when model details are opened
- Window title updates automatically without requiring manual refresh
- Added
NotificationStateManagerto track read/unread state for notes and updates - Implemented automatic UI refresh when notifications are marked as read
Model Submission
-
Fixed RelativePath including Materials folder when submitting from Project view
- Improved
GetDefaultRelativePath()to detect model root folder correctly - Automatically walks up directory tree to find folder containing FBX/OBJ files
- Excludes common subfolders (Materials, Textures, Prefabs, Scripts, Animations)
- Prioritizes mesh files (FBX/OBJ) in selection for accurate path detection
- Improved
-
Fixed version deletion errors preventing access to model details
- Refreshes version list after deletion to get updated available versions
- Improved error handling when opening next version after deletion
- Handles edge case when last version is deleted gracefully
- Better user feedback with informative error messages
First Run Wizard
- Fixed configuration detection issues
- Improved
IsConfigured()to properly check for default values - Fixed detection of "anonymous" username as unconfigured state
- Added validation in
SaveConfiguration()with user feedback - Enhanced error handling and logging for configuration failures
- Window now properly focuses when opened
- Improved
Image Addition
- Fixed image addition not working correctly
- Improved path normalization for drag-and-drop operations
- Fixed Texture2D asset drag-and-drop path conversion
- Added case-insensitive duplicate detection
- Better error messages for invalid files
- Added user feedback for successful additions
✨ Improvements
Validation & User Feedback
-
Implemented comprehensive changelog validation
- Real-time validation feedback in submission form
- Uses
ChangelogValidatorfor comprehensive checks - Shows validation errors and suggestions
- Better guidance for update mode changelog requirements
-
Enhanced duplicate detection
- Improved null checks and whitespace trimming
- Better error messages for duplicate model/version detection
- Validates semantic version ordering for updates
- More informative validation feedback
User Interface
-
Added loading overlay during refresh operations
- Full-screen overlay blocks UI interaction during loading
- Shows progress indicator with animated dots
- Prevents accidental clicks during refresh
- Clear loading messages for different operations
-
Improved update icon visibility
- Update badges now appear in all view modes (List, Grid, Image-only)
- Respects read state for update notifications
- Consistent badge display across all views
- Update count in window title reflects unread updates only
Code Quality
-
Standardized error logging
- Replaced
Debug.Log*calls with centralizedErrorLogger - Added error categorization using
ErrorHandler - Improved error context and debugging information
- Consistent error handling patterns
- Replaced
-
Performance optimizations
- Cached texture extensions array to avoid allocations
- Cached mesh names array to reduce LINQ allocations
- Used
StringBuilderfor tooltip construction - Replaced
string.Concatwith string interpolation
🔧 Technical Changes
New Utilities
- NotificationStateManager (
Assets/ModelLibrary/Editor/Infrastructure/Utils/NotificationStateManager.cs)- Manages notification read/unread state using EditorPrefs
- Tracks notes and update notifications separately
- Provides methods to mark notifications as read
- Enables automatic UI updates when state changes
API Changes
- Public Methods Added
ModelLibraryWindow.UpdateNotesCount()- Recalculates unread notes countModelLibraryWindow.UpdateUpdateCount()- Recalculates unread updates countModelLibraryWindow.UpdateWindowTitle()- Refreshes window title with current counts
Internal Improvements
- Enhanced path validation and normalization
- Improved async error handling
- Better null safety checks throughout
- More comprehensive XML documentation
📋 Migration Notes
No migration required. This release is fully backward compatible with v1.0.0.
Breaking Changes
None
Deprecations
None
🧪 Testing
All fixes have been validated with:
- Manual testing of notification persistence
- Path detection with various folder structures
- Version deletion edge cases
- Image addition with multiple formats
- Loading overlay during refresh operations
📝 Known Issues
- Metallic/Specular rendering in 3D Preview window (investigation ongoing)
- Background notification checking without browser launch (planned for future release)
- Version revert functionality (planned for future release)
🙏 Acknowledgments
Some issues might be present especially when the database is running on a server.
Full Changelog: See commit history for detailed changes
First release
Version 1.0.0 - Initial Release
The first stable release of Model Library for Unity, featuring a comprehensive set of tools for managing 3D models in team environments.
🚀 Core Features
Browser & Navigation
- Full-featured browser window with grid and list views
- Advanced search by name, tags, or description
- Tag-based filtering with multi-select support
- Favorites and recently used models tracking
- Sort by name, date, or version
- Visual installation status badges
- Update available indicators
Model Management
- One-click import with preserved Unity GUIDs
- Automatic update detection and version comparison
- Smart installation status detection (supports old and new manifest formats)
- Version comparison window for side-by-side analysis
- Model details window with comprehensive metadata view
- Automatic window refresh after model submission
Model Submission
- Submit new models or update existing ones
- Smart name prefilling from FBX/OBJ files, folder names, or existing models
- Comprehensive validation (paths, versions, changelog)
- Drag-and-drop preview image upload
- Draft saving and loading
- Changelog entry management
- Multi-tab interface (Basic Info, Assets, Images, Advanced)
Version Control
- Semantic versioning (SemVer) support
- Automatic version suggestion for updates
- Changelog tracking with author and timestamp
- Version history viewing
- Version deletion (with safeguards)
Metadata Management
- Rich metadata editing (description, tags)
- Tag system with case-insensitive matching
- Notes system with categorized feedback (remarks, bug, feature request)
- Model structure visualization
- Asset dependency tracking
User & Permissions
- Role-based access control (Developer, Artist, Admin)
- User identity management
- Permission-based UI elements
- Analytics access control
Repository Support
- File System repository backend (fully tested)
- HTTP repository backend (interface ready, needs testing)
- Configurable repository locations
- Local caching for offline access
Advanced Features
- Bulk operations (import, update, tagging)
- Batch upload from directory
- Analytics and usage statistics
- 3D interactive preview window
- Performance profiler
- Error log viewer
- Hidden metadata files (
.modelLibrary.meta.json)
✨ User Experience
- First-run configuration wizard
- Comprehensive help system
- Keyboard shortcuts support
- Progress indicators for long operations
- Real-time validation feedback
- Context menu integration (right-click to submit)
- Automatic refresh after operations
- Window auto-close after successful import
🏗️ Architecture
- Clean separation of concerns (Repository, Services, UI layers)
- Dependency injection ready
- Extensible repository interface
- Comprehensive error handling
- Backward compatibility with old manifest files
- Migration system for metadata schema changes
🧪 Testing
- Comprehensive unit test suite
- Coverage for critical workflows
- Performance testing infrastructure
- Backward compatibility tests
📚 Documentation
- Comprehensive README with screenshots
- Architecture documentation
- Code documentation (XML comments)
- Development guidelines (AGENTS.md)
- Changelog tracking
🔧 Technical Details
- .NET Standard 2.1 compatible
- Unity 6.0.2+ required
- Editor-only (no runtime dependencies)
- Async/await throughout for non-blocking operations
- File system enumeration for hidden files
- GUID preservation for reliable update detection
🐛 Bug Fixes & Improvements
- Fixed Unity freeze issues with async operations
- Improved manifest file discovery (old and new formats)
- Enhanced installation status detection
- Fixed path validation and sanitization
- Improved error handling and user feedback
- Performance optimizations
- Code quality improvements (explicit typing, no magic numbers)
📝 Known Limitations
- HTTP repository backend needs additional testing
- Performance optimization ongoing for very large datasets (1000+ models)
- Bulk operations may need additional validation in production environments
v0.3.0
Full Changelog: v0.2.0...0.3.0
v0.2.0
Full Changelog: v0.1.0...v0.2.0