Add support for Cast on Ward Break + Celestial Mathmatics + Ward bypass / chance to not break Bloodline nodes#9831
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Add support for Cast on Ward Break + Celestial Mathmatics + Ward bypass / chance to not break Bloodline nodes#9831LocalIdentity wants to merge 4 commits intodevfrom
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added 4 commits
May 5, 2026 05:22
Currently assumes the trigger will occur at max rate similar to CWDT
Adds support for the mod `Iron Flasks gain 2 charges when your Ward Breaks` on the new Timeless jewel notable Currently shows the charges gained when hovering over the flask and also applies the condition for `UnbrokenWard` automatically if the charges gained are higher than the charges used
Adds support for Celestial Mathematics cold damage gain mod While you have Unbroken Ward, your next non-channelling Attack you Use yourself breaks your Ward to gain Added Cold Damage equal to 25% of Ward Applies automatically if you have the iron flask with enough flask charges gained on break or can override with a config option Added eHP calcs for the chance for Ward to not break mod Adds support for remaining timeless jewel mods +2 to Ward per 10 Armour on Equipped Helmet +4 to Ward per 10 Evasion Rating on Equipped Gloves +8 to Ward per 10 Energy Shield on Equipped Boots 12% increased effect of Non-Curse Auras from your skills while your Ward is Broken 30% increased Armour while you have Unbroken Ward 30% increased Damage while you have Unbroken Ward 30% increased Evasion Rating while you have Unbroken Ward 50% less Damage Taken from Damage over Time while you have Unbroken Ward Damage Penetrates 8% Elemental Resistances while your Ward is Broken
Add support for Enhanced Starlight Damage taken bypasses Unbroken Ward if the Hit deals less Damage than 15% of Ward and Boon of the Sun 30% faster Restoration of Ward per Enemy Hit taken Recently Added a test for Enhanced Starlight
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Fixes ##9680
Description of the problem being solved:
Support for Cast on Ward break trigger calcs. Currently assumes make trigger rate
Show number of flask charges gained on Ward break for Iron flasks and set condition for Unbroken Ward if you have more flask charges gained than used
Add support for remaining Heroic Tragedy keystones / notables
Celestial Mathematics - While you have Unbroken Ward, your next non-channelling Attack you Use yourself breaks your Ward to gain Added Cold Damage equal to 25% of Ward
The Unbreaking Circle - Ward has a 60% chance to not Break
+2 to Ward per 10 Armour on Equipped Helmet
+4 to Ward per 10 Evasion Rating on Equipped Gloves
+8 to Ward per 10 Energy Shield on Equipped Boots
12% increased effect of Non-Curse Auras from your skills while your Ward is Broken
30% increased Armour while you have Unbroken Ward
30% increased Damage while you have Unbroken Ward
30% increased Evasion Rating while you have Unbroken Ward
50% less Damage Taken from Damage over Time while you have Unbroken Ward
Damage Penetrates 8% Elemental Resistances while your Ward is Broken
Olrothbloodline mods
Enhanced Starlight - Damage taken bypasses Unbroken Ward if the Hit deals less Damage than 15% of Ward
Boon of the Sun - 30% faster Restoration of Ward per Enemy Hit taken Recently
Steps taken to verify a working solution:
Link to a build that showcases this PR:
https://maxroll.gg/poe/pob/ph64vz03
Before screenshot:
After screenshot: