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2 changes: 1 addition & 1 deletion src/Classes/ImportTab.lua
Original file line number Diff line number Diff line change
Expand Up @@ -95,7 +95,7 @@ local ImportTabClass = newClass("ImportTab", "ControlHost", "Control", function(
self.controls.charSelect.enabled = function()
return self.charImportMode == "SELECTCHAR"
end
self.controls.charImportHeader = new("LabelControl", {"TOPLEFT",self.controls.charSelect,"BOTTOMLEFT"}, {0, 16, 200, 16}, "Import:")
self.controls.charImportHeader = new("LabelControl", {"TOPLEFT",self.controls.charSelect,"BOTTOMLEFT"}, {0, 16, 200, 16}, "^7Import:")
self.controls.charImportTree = new("ButtonControl", {"LEFT",self.controls.charImportHeader, "RIGHT"}, {8, 0, 170, 20}, "Passive Tree and Jewels", function()
if self.build.spec:CountAllocNodes() > 0 then
main:OpenConfirmPopup("Character Import", "Importing the passive tree will overwrite your current tree.", "Import", function()
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4 changes: 2 additions & 2 deletions src/Classes/ItemsTab.lua
Original file line number Diff line number Diff line change
Expand Up @@ -2067,14 +2067,14 @@ function ItemsTabClass:CraftItem()
item:BuildAndParseRaw()
return item
end
controls.rarityLabel = new("LabelControl", {"TOPRIGHT",nil,"TOPLEFT"}, {50, 20, 0, 16}, "Rarity:")
controls.rarityLabel = new("LabelControl", {"TOPRIGHT",nil,"TOPLEFT"}, {50, 20, 0, 16}, "^7Rarity:")
controls.rarity = new("DropDownControl", nil, {-80, 20, 100, 18}, rarityDropList)
controls.rarity.selIndex = self.lastCraftRaritySel or 3
controls.title = new("EditControl", nil, {70, 20, 190, 18}, "", "Name")
controls.title.shown = function()
return controls.rarity.selIndex >= 3
end
controls.typeLabel = new("LabelControl", {"TOPRIGHT",nil,"TOPLEFT"}, {50, 45, 0, 16}, "Type:")
controls.typeLabel = new("LabelControl", {"TOPRIGHT",nil,"TOPLEFT"}, {50, 45, 0, 16}, "^7Type:")
controls.type = new("DropDownControl", {"TOPLEFT",nil,"TOPLEFT"}, {55, 45, 295, 18}, self.build.data.itemBaseTypeList, function(index, value)
controls.base.list = self.build.data.itemBaseLists[self.build.data.itemBaseTypeList[index]]
controls.base.selIndex = 1
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