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@user-74 user-74 commented Dec 16, 2025

Description of the problem being solved:

Added support for Warbringer's Imploding Impact's new mod "Fully Broken Armour you inflict increases all Damage Taken from Hits instead"

Fixed an issue where the "Fully Broken Armour" 20% increased damage taken bonus was not applying when armor could break below zero.

Rationale:

Negative armour and Fully Broken Armour should likely be considered separate debuffs, as the Armour Break tooltip reads

On top of not benefitting from Armour, non-player targets with Fully Broken Armour take 20% increased Physical damage from Hits.

Example of both debuffs being applied (src):

image

Steps taken to verify a working solution:

  • Add a weapon and a source of armour break (e.g. Armour Breaker skill gem w/ a one handed mace)
  • Add a source of additional non-physical damage (e.g. flat damage runes)
  • With Imploding impacts allocated, Effective DPS multiplier has the 20% increased damage alongside negative armour for physical, and the 20% increased damage for other damage types.

Link to a build that showcases this PR:

https://maxroll.gg/poe2/pob/hn8n80uy

Before screenshot:

Without Imploding Impacts Allocated

image

With Imploding Impacts Allocated:

image

After screenshot:

Without Imploding Impacts Allocated:

image

With Imploding Impacts Allocated:

Phys:
image

Non-Phys:
image

@user-74 user-74 changed the title Add support for 0.4 warbringer imploding impacts and fixed fully broken armour damage bonus not applying to negative armour Add support for 0.4 warbringer imploding impacts and fixed fully broken armour's damage increase not applying to negative armour Dec 16, 2025
@LocalIdentity LocalIdentity added the enhancement New feature, calculation, or mod label Dec 16, 2025
@LocalIdentity LocalIdentity merged commit 615d786 into PathOfBuildingCommunity:dev Dec 16, 2025
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2 participants