Add support for 0.4 warbringer imploding impacts and fixed fully broken armour's damage increase not applying to negative armour #1624
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
Description of the problem being solved:
Added support for Warbringer's Imploding Impact's new mod "Fully Broken Armour you inflict increases all Damage Taken from Hits instead"
Fixed an issue where the "Fully Broken Armour" 20% increased damage taken bonus was not applying when armor could break below zero.
Rationale:
Negative armour and Fully Broken Armour should likely be considered separate debuffs, as the Armour Break tooltip reads
Example of both debuffs being applied (src):
Steps taken to verify a working solution:
Link to a build that showcases this PR:
https://maxroll.gg/poe2/pob/hn8n80uy
Before screenshot:
Without Imploding Impacts Allocated
With Imploding Impacts Allocated:
After screenshot:
Without Imploding Impacts Allocated:
With Imploding Impacts Allocated:
Phys:

Non-Phys:
