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18 changes: 9 additions & 9 deletions src/Data/ModCache.lua
Original file line number Diff line number Diff line change
Expand Up @@ -943,7 +943,7 @@ c["10 Life gained when you Block"]={{[1]={flags=0,keywordFlags=0,name="LifeOnBlo
c["10% Chance to build an additional Combo on Hit"]={{}," to build an additional Combo "}
c["10% chance for Attack Hits to apply ten Incision"]={{[1]={flags=0,keywordFlags=0,name="Condition:CanInflictIncision",type="FLAG",value=true}},nil}
c["10% chance for Enemies you Kill to Explode, dealing 100%"]={{}," for Enemies you Kill to Explode, dealing 100% "}
c["10% chance for Enemies you Kill to Explode, dealing 100% of their maximum Life as Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="ExplodeMod",type="LIST",value={amount=100,keyOfScaledMod="chance",type="Physical",value=10}},[2]={flags=0,keywordFlags=0,name="CanExplode",type="FLAG",value=true}},nil}
c["10% chance for Enemies you Kill to Explode, dealing 100% of their maximum Life as Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="ExplodeMod",type="LIST",value={amount=100,keyOfScaledMod="value",type="Physical",value=10}},[2]={flags=0,keywordFlags=0,name="CanExplode",type="FLAG",value=true}},nil}
c["10% chance for Flasks you use to not consume Charges"]={{[1]={flags=0,keywordFlags=0,name="FlaskChanceNotConsumeCharges",type="BASE",value=10}},nil}
c["10% chance for Mace Slam Skills you use yourself to cause an additional Aftershock"]={{}," for Mace Slam Skills you use yourself to cause an additional Aftershock "}
c["10% chance for Mace Slam Skills you use yourself to cause an additional Aftershock Strike Skills you use yourself with Maces have 10% chance to deal Splash Damage"]={{[1]={flags=1048580,keywordFlags=0,name="Damage",type="BASE",value=10}}," for Mace Slam Skills you use yourself to cause an additional Aftershock Strike Skills you use yourself have 10% chance to deal Splash "}
Expand Down Expand Up @@ -4500,7 +4500,7 @@ c["Breaks Armour equal to 40% of damage from Hits with this weapon"]={nil,"Break
c["Breaks Armour equal to 40% of damage from Hits with this weapon Fully Armour Broken enemies you kill with Hits Shatter"]={nil,"Breaks Armour equal to 40% of damage from Hits with this weapon Fully Armour Broken enemies you kill with Hits Shatter "}
c["Buffs on you expire 10% slower"]={{[1]={[1]={skillType=5,type="SkillType"},flags=0,keywordFlags=0,name="Duration",type="INC",value=10}},nil}
c["Burning Enemies you kill have a 5% chance to Explode, dealing a"]={nil,"Burning Enemies you kill have a 5% chance to Explode, dealing a "}
c["Burning Enemies you kill have a 5% chance to Explode, dealing a tenth of their maximum Life as Fire Damage"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="Burning"},flags=0,keywordFlags=0,name="ExplodeMod",type="LIST",value={amount=10,keyOfScaledMod="chance",type="Fire",value=5}},[2]={flags=0,keywordFlags=0,name="CanExplode",type="FLAG",value=true}},nil}
c["Burning Enemies you kill have a 5% chance to Explode, dealing a tenth of their maximum Life as Fire Damage"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="Burning"},flags=0,keywordFlags=0,name="ExplodeMod",type="LIST",value={amount=10,keyOfScaledMod="value",type="Fire",value=5}},[2]={flags=0,keywordFlags=0,name="CanExplode",type="FLAG",value=true}},nil}
c["Can Allocate Passives from the Sorceress's starting point"]={{},nil}
c["Can Allocate Passives from the Warrior's starting point"]={{},nil}
c["Can Attack as though using a Quarterstaff while both of your hand slots are empty"]={nil,"Can Attack as though using a Quarterstaff while both of your hand slots are empty "}
Expand Down Expand Up @@ -4559,7 +4559,7 @@ c["Causes 50% increased Stun Buildup"]={{[1]={flags=0,keywordFlags=0,name="Enemy
c["Causes 60% increased Stun Buildup"]={{[1]={flags=0,keywordFlags=0,name="EnemyHeavyStunBuildup",type="INC",value=60}},nil}
c["Causes Bleeding on Hit"]={{[1]={[1]={type="Condition",var="{Hand}Attack"},flags=0,keywordFlags=0,name="BleedChance",type="BASE",value=100}},nil}
c["Causes Double Stun Buildup"]={{[1]={[1]={globalLimit=100,globalLimitKey="EnemyHeavyStunBuildupDoubledLimit",type="Multiplier",var="EnemyHeavyStunBuildupDoubled"},flags=0,keywordFlags=0,name="EnemyHeavyStunBuildup",type="MORE",value=100},[2]={flags=0,keywordFlags=0,name="Multiplier:EnemyHeavyStunBuildupDoubled",type="OVERRIDE",value=1}},nil}
c["Causes Enemies to Explode on Critical kill, for 10% of their Life as Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="ExplodeMod",type="LIST",value={amount=10,keyOfScaledMod="chance",type="Physical",value=100}},[2]={flags=0,keywordFlags=0,name="CanExplode",type="FLAG",value=true}},nil}
c["Causes Enemies to Explode on Critical kill, for 10% of their Life as Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="ExplodeMod",type="LIST",value={amount=10,keyOfScaledMod="value",type="Physical",value=100}},[2]={flags=0,keywordFlags=0,name="CanExplode",type="FLAG",value=true}},nil}
c["Chain an additional time"]={nil,"Chain an additional time "}
c["Chain an additional time Chain from Terrain an additional time"]={nil,"Chain an additional time Chain from Terrain an additional time "}
c["Chain an additional time Chain from Terrain an additional time Cannot collide with targets"]={nil,"Chain an additional time Chain from Terrain an additional time Cannot collide with targets "}
Expand Down Expand Up @@ -4642,8 +4642,8 @@ c["Curse Skills have 15% increased Cast Speed"]={{[1]={flags=16,keywordFlags=2,n
c["Curse Skills have 20% increased Cast Speed"]={{[1]={flags=16,keywordFlags=2,name="Speed",type="INC",value=20}},nil}
c["Curse Skills have 20% increased Skill Effect Duration"]={{[1]={flags=0,keywordFlags=2,name="Duration",type="INC",value=20}},nil}
c["Curse zones erupt after 10% reduced delay"]={nil,"Curse zones erupt after 10% reduced delay "}
c["Cursed Enemies Killed by you, or by Allies in your Presence, have a 33% chance to Explode, dealing a quarter of their maximum Life as Physical Damage"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="Cursed"},flags=0,keywordFlags=0,name="ExplodeMod",type="LIST",value={amount=25,keyOfScaledMod="chance",type="Physical",value=33}},[2]={flags=0,keywordFlags=0,name="CanExplode",type="FLAG",value=true}},nil}
c["Cursed Enemies killed by you, or by Allies in your Presence, have a 33% chance to explode, dealing a quarter of their maximum Life as Chaos damage"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="Cursed"},flags=0,keywordFlags=0,name="ExplodeMod",type="LIST",value={amount=25,keyOfScaledMod="chance",type="Chaos",value=33}},[2]={flags=0,keywordFlags=0,name="CanExplode",type="FLAG",value=true}},nil}
c["Cursed Enemies Killed by you, or by Allies in your Presence, have a 33% chance to Explode, dealing a quarter of their maximum Life as Physical Damage"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="Cursed"},flags=0,keywordFlags=0,name="ExplodeMod",type="LIST",value={amount=25,keyOfScaledMod="value",type="Physical",value=33}},[2]={flags=0,keywordFlags=0,name="CanExplode",type="FLAG",value=true}},nil}
c["Cursed Enemies killed by you, or by Allies in your Presence, have a 33% chance to explode, dealing a quarter of their maximum Life as Chaos damage"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="Cursed"},flags=0,keywordFlags=0,name="ExplodeMod",type="LIST",value={amount=25,keyOfScaledMod="value",type="Chaos",value=33}},[2]={flags=0,keywordFlags=0,name="CanExplode",type="FLAG",value=true}},nil}
c["Curses have no Activation Delay"]={{[1]={flags=0,keywordFlags=0,name="CurseDelay",type="MORE",value=-100}},nil}
c["Curses you inflict are reflected back to you"]={nil,"Curses you inflict are reflected back to you "}
c["Curses you inflict have infinite Duration"]={nil,"Curses you inflict have infinite Duration "}
Expand Down Expand Up @@ -4845,8 +4845,8 @@ c["Enemies you Mark have 10% reduced Accuracy Rating"]={{[1]={[1]={actor="enemy"
c["Enemies you Mark take 10% increased Damage"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="Marked"},flags=0,keywordFlags=0,name="EnemyModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="DamageTaken",type="INC",value=10}}}},nil}
c["Enemies you apply Incision to take 2% increased Physical Damage per Incision"]={{[1]={flags=0,keywordFlags=0,name="EnemyModifier",type="LIST",value={mod={[1]={type="Multiplier",var="IncisionStack"},flags=0,keywordFlags=0,name="PhysicalDamageTaken",type="INC",value=2}}}},nil}
c["Enemies you inflict Bleeding on cannot Regenerate Life"]={nil,"Enemies you inflict Bleeding on cannot Regenerate Life "}
c["Enemies you kill have a 10% chance to explode, dealing a quarter of their maximum Life as Chaos damage"]={{[1]={flags=0,keywordFlags=0,name="ExplodeMod",type="LIST",value={amount=25,keyOfScaledMod="chance",type="Chaos",value=10}},[2]={flags=0,keywordFlags=0,name="CanExplode",type="FLAG",value=true}},nil}
c["Enemies you kill with Empowered Attacks have a 10% chance to Explode, dealing a tenth of their maximum Life as Fire Damage"]={{[1]={flags=0,keywordFlags=0,name="ExplodeMod",type="LIST",value={amount=10,keyOfScaledMod="chance",type="Fire",value=10}},[2]={flags=0,keywordFlags=0,name="CanExplode",type="FLAG",value=true}},nil}
c["Enemies you kill have a 10% chance to explode, dealing a quarter of their maximum Life as Chaos damage"]={{[1]={flags=0,keywordFlags=0,name="ExplodeMod",type="LIST",value={amount=25,keyOfScaledMod="value",type="Chaos",value=10}},[2]={flags=0,keywordFlags=0,name="CanExplode",type="FLAG",value=true}},nil}
c["Enemies you kill with Empowered Attacks have a 10% chance to Explode, dealing a tenth of their maximum Life as Fire Damage"]={{[1]={flags=0,keywordFlags=0,name="ExplodeMod",type="LIST",value={amount=10,keyOfScaledMod="value",type="Fire",value=10}},[2]={flags=0,keywordFlags=0,name="CanExplode",type="FLAG",value=true}},nil}
c["Enemies' Damage with Critical Hits against you is Lucky"]={nil,"Enemies' Damage with Critical Hits is Lucky "}
c["Enemy Critical Hit Chance against you is Unlucky"]={nil,"Enemy Critical Hit Chance is Unlucky "}
c["Enemy Critical Hit Chance against you is Unlucky Damage of Enemies Hitting you is Unlucky"]={nil,"Enemy Critical Hit Chance is Unlucky Damage of Enemies Hitting you is Unlucky "}
Expand Down Expand Up @@ -6117,8 +6117,8 @@ c["Volatile Power also grants 1% increased Critical Hit chance per Volatility ex
c["Walk the Paths Not Taken"]={{},nil}
c["Warcries Debilitate Enemies"]={{[1]={flags=0,keywordFlags=0,name="DebilitateChance",type="BASE",value=100}},nil}
c["Warcries Empower an additional Attack"]={nil,"Warcries Empower an additional Attack "}
c["Warcries Explode Corpses dealing 10% of their Life as Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="ExplodeMod",type="LIST",value={amount=10,keyOfScaledMod="chance",type="Physical",value=100}},[2]={flags=0,keywordFlags=0,name="CanExplode",type="FLAG",value=true}},nil}
c["Warcries Explode Corpses dealing 25% of their Life as Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="ExplodeMod",type="LIST",value={amount=25,keyOfScaledMod="chance",type="Physical",value=100}},[2]={flags=0,keywordFlags=0,name="CanExplode",type="FLAG",value=true}},nil}
c["Warcries Explode Corpses dealing 10% of their Life as Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="ExplodeMod",type="LIST",value={amount=10,keyOfScaledMod="value",type="Physical",value=100}},[2]={flags=0,keywordFlags=0,name="CanExplode",type="FLAG",value=true}},nil}
c["Warcries Explode Corpses dealing 25% of their Life as Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="ExplodeMod",type="LIST",value={amount=25,keyOfScaledMod="value",type="Physical",value=100}},[2]={flags=0,keywordFlags=0,name="CanExplode",type="FLAG",value=true}},nil}
c["Warcries have 15% chance to Empower 3 additional Attacks"]={nil,"Warcries have 15% chance to Empower 3 additional Attacks "}
c["Warcries have a minimum of 10 Power"]={{[1]={flags=0,keywordFlags=0,name="MinimumWarcryPower",type="BASE",value=10}},nil}
c["Warcries inflict 3 Critical Weakness on Enemies"]={nil,"Warcries inflict 3 Critical Weakness on Enemies "}
Expand Down
2 changes: 1 addition & 1 deletion src/Modules/ModParser.lua
Original file line number Diff line number Diff line change
Expand Up @@ -2188,7 +2188,7 @@ local explodeFunc = function(chance, amount, type, ...)
local amounts = {}
amounts[type] = amountNumber
return {
mod("ExplodeMod", "LIST", { type = firstToUpper(type), value = chance, amount = amountNumber, keyOfScaledMod = "chance" }, ...),
mod("ExplodeMod", "LIST", { type = firstToUpper(type), value = chance, amount = amountNumber, keyOfScaledMod = "value" }, ...),
flag("CanExplode")
}
end
Expand Down
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