Lookup compiler-generated objects dynamically #98
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Reactor currently patches a few state machines generated by the C# compiler. This is generally okay but with updates to the game, the names of the compiler generated classes can change. Additionally, these names are not consistent across platforms.
By dynamically resolving these objects at runtime, Reactor will be more resilient to game updates and platform differences, allowing for a single build to be used across multiple platforms.
This PR adds two new utility classes:
CompilerGeneratedObjectWrapper: This class provides a wrapper around a compiler generated object. It provides two functions, GetField and SetField, to get and set fields on objects via reflection.StateMachineWrapper<T>: This class inherits fromCompilerGeneratedObjectWrapperto add state machine specific utilities.These classes can be used by other mods that depend on Reactor as well.