3D-models which I collected across the web or from Blender for my OpenGL study.
I saved same models in different formats:
.stl: The most simple, but does not support textures;.fbx: Support textures;.gltf: Support textures, most advanced;
Below are previews for STL models. Some of them are in ASCII format, some not. I used ASCII when exporting from Blender. Files without links was taken directly from Blender.
I also add more segments for some primitives when exporting from Blender. For example, sphere_2res.stl contains 2 times more segments than sphere.stl. STL and GLTF formats are larger than FBX, so I don't store 8res and 16res for them.


































