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This high shelf had an unreasonable bidirectional jump connection, so I made this one way towards the ground nodes:

Screenshot 2026-01-01 211742

This door had a NavArea connection in the door, so removed that small red square:

Screenshot 2026-01-01 210957

Known issue: This stair seems to be okay with bots going up it, but going down the bots for some reason what to go off the railing despite no nav connections over the railing. The actual gameplay effect is not ideal but it's okay as it ends up that bots will defend that elevated position. Still confused as to what is happening here though:

Screenshot 2026-01-01 210621

For some reason the bots kept getting stuck under the stairs, so I marked them nav_avoid and nav_crouch, and deleted the stray NavArea inside of a pillar:

Screenshot 2026-01-01 180504

The bots also consistently struggle to clear this railing even if it's a fair path, but ended up deleting these over railing nodes amongst others:

Screenshot 2026-01-01 180431

Bots on the south side of this truck often struggle to make this jump so I made it one way. For the ghost that spawns on the trailer, I kept the north side bidirectional connection, as struggling to climb on the north side is still faster that walking from the loading bay, and bots will stop trying to climb on the north step when one of their friends successfully grabs the ghost.

Screenshot 2026-01-01 175307

@sunzenshen sunzenshen requested review from a team January 2, 2026 05:00
@sunzenshen sunzenshen removed request for a team January 9, 2026 06:23
@sunzenshen sunzenshen marked this pull request as draft January 9, 2026 06:23
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2 participants