Consolidate bot breakables path clearing into behavior class#1812
Consolidate bot breakables path clearing into behavior class#1812sunzenshen wants to merge 1 commit intoNeotokyoRebuild:masterfrom
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One way to test bot breakables pathing is to use this script to enable bot waypoint commands: And then to Example of knife vs glass: bot-breakable-dawn.mp4Example of a more challenging scenario where the knife can't quite reach the breakable, so bots swap to secondary, and even reroute to the other breakable entrance: bot-breakable-shrine.mp4 |
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Pardon the last minute draft and undraft. I was struck with an idea for reducing team friendly fire and just implemented that. Bots will now back off in a random strafe direction if their shooting trace would hit a friendly. Also added some distance checks for bots to swap to a firearm if the distance a breakable is at a tricky distance that would prevent a knife from connecting. (e.g. the Shrine hut doors) |
- Behavior tweaks to minimize friendly fire when attacking breakables
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Resolved conflict with #1768. Don't need to add a proactive reload to code that will get deleted (to move to tactical monitor) anyway. |
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