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14 changes: 14 additions & 0 deletions src/game/server/soundscape.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -93,6 +93,9 @@ BEGIN_DATADESC( CEnvSoundscape )
DEFINE_INPUTFUNC( FIELD_VOID, "Enable", InputEnable ),
DEFINE_INPUTFUNC( FIELD_VOID, "Disable", InputDisable ),
DEFINE_INPUTFUNC( FIELD_VOID, "ToggleEnabled", InputToggleEnabled ),
#ifdef NEO
DEFINE_INPUTFUNC( FIELD_VOID, "PlaySoundscape", InputPlaySoundscape ),
#endif

DEFINE_OUTPUT( m_OnPlay, "OnPlay" ),

Expand Down Expand Up @@ -141,6 +144,17 @@ void CEnvSoundscape::InputToggleEnabled( inputdata_t &inputdata )
}
}

#ifdef NEO
void CEnvSoundscape::InputPlaySoundscape( inputdata_t &inputdata )
{
auto pPlayer = ToBasePlayer( inputdata.pActivator );
if ( pPlayer )
{
WriteAudioParamsTo( pPlayer->GetAudioParams() );
}
}
#endif

//-----------------------------------------------------------------------------
// Purpose: Returns whether the laser is currently active.
//-----------------------------------------------------------------------------
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3 changes: 3 additions & 0 deletions src/game/server/soundscape.h
Original file line number Diff line number Diff line change
Expand Up @@ -42,6 +42,9 @@ class CEnvSoundscape : public CServerOnlyPointEntity
void InputEnable( inputdata_t &inputdata );
void InputDisable( inputdata_t &inputdata );
void InputToggleEnabled( inputdata_t &inputdata );
#ifdef NEO
void InputPlaySoundscape( inputdata_t &inputdata );
#endif

string_t GetSoundscapeName() const {return m_soundscapeName;}

Expand Down