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Summary of Changes

Hello @moqiaoduo, I'm Gemini Code Assist1! I'm currently reviewing this pull request and will post my feedback shortly. In the meantime, here's a summary to help you and other reviewers quickly get up to speed!

This pull request addresses a compatibility issue with the PacketUpsertUserAll class by enhancing the Shim.cs helper. It introduces a new conditional check to correctly identify and instantiate PacketUpsertUserAll using an alternative constructor signature. This ensures that the application can adapt to different versions or implementations of this class, preventing MissingMethodException errors and improving the robustness of the system's packet handling.

Highlights

  • Constructor Compatibility: Added support for an alternative constructor signature for the PacketUpsertUserAll class within Shim.cs to address potential version incompatibilities.
  • Dynamic Instantiation: The Shim.cs helper now dynamically checks for and invokes a constructor matching the signature (int, UserData, int, Action<int>, Action<PacketStatus>).
  • GameManager Integration: The newly supported constructor invocation specifically passes GameManager.GetMaxTrackCount() as one of its arguments during instantiation.
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Code Review

This pull request adds support for a new constructor signature for PacketUpsertUserAll to maintain compatibility with a different game version. The change is correct, but it contributes to a pattern of growing if-else if chains for reflection-based object creation. I've added a suggestion to refactor this logic for better long-term maintainability by using a more data-driven approach.

Comment on lines +192 to +199
else if (type.GetConstructor([typeof(int), typeof(UserData), typeof(int), typeof(Action<int>), typeof(Action<PacketStatus>)]) is ConstructorInfo ctor3)
{
return (index, src, onDone, onError) =>
{
var args = new object[] { index, src, GameManager.GetMaxTrackCount(), onDone, onError };
return (PacketUpsertUserAll)ctor3.Invoke(args);
};
}

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medium

While this new else if block is correct, the growing chain of if-else if statements for constructor resolution is becoming hard to maintain. Each block has very similar logic. Consider refactoring this method to use a more data-driven approach, for example, by using a list of 'strategies'.

Each strategy could define the constructor parameter types and a way to build the arguments array. This would reduce code duplication and make it easier to add support for new constructor signatures in the future.

Here's a conceptual example of how it could look for CreatePacketUpsertUserAll:

private record ConstructorStrategy(Type[] ParamTypes, Func<int, UserData, Action<int>, Action<PacketStatus>, object[]> BuildArgs);

public static readonly PacketUpsertUserAllCreator CreatePacketUpsertUserAll = Iife<PacketUpsertUserAllCreator>(() =>
{
    var strategies = new[]
    {
        new ConstructorStrategy(
            [typeof(int), typeof(UserData), typeof(Action<int>), typeof(Action<PacketStatus>)],
            (index, src, onDone, onError) => [index, src, onDone, onError]),
        new ConstructorStrategy(
            [typeof(int), typeof(UserData), typeof(string), typeof(Action<int>), typeof(Action<PacketStatus>)],
            (index, src, onDone, onError) => [index, src, GetAccessToken(index), onDone, onError]),
        new ConstructorStrategy(
            [typeof(int), typeof(UserData), typeof(int), typeof(Action<int>), typeof(Action<PacketStatus>)],
            (index, src, onDone, onError) => [index, src, GameManager.GetMaxTrackCount(), onDone, onError])
    };

    var type = typeof(PacketUpsertUserAll);
    foreach (var (paramTypes, buildArgs) in strategies)
    {
        if (type.GetConstructor(paramTypes) is ConstructorInfo ctor)
        {
            return (index, src, onDone, onError) =>
            {
                var args = buildArgs(index, src, onDone, onError);
                return (PacketUpsertUserAll)ctor.Invoke(args);
            };
        }
    }

    throw new MissingMethodException("No matching PacketUpsertUserAll constructor found");
});

A similar approach could be taken for CreatePacketUploadUserPlaylog, which has a similar structure, though it would require a different Func signature in its ConstructorStrategy.

@clansty
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clansty commented Jan 18, 2026

3

@moqiaoduo moqiaoduo closed this by deleting the head repository Jan 25, 2026
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2 participants