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[F] Some version has incompatible construct in class PacketUpsertUserAll #109
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Summary of ChangesHello @moqiaoduo, I'm Gemini Code Assist1! I'm currently reviewing this pull request and will post my feedback shortly. In the meantime, here's a summary to help you and other reviewers quickly get up to speed! This pull request addresses a compatibility issue with the Highlights
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Code Review
This pull request adds support for a new constructor signature for PacketUpsertUserAll to maintain compatibility with a different game version. The change is correct, but it contributes to a pattern of growing if-else if chains for reflection-based object creation. I've added a suggestion to refactor this logic for better long-term maintainability by using a more data-driven approach.
| else if (type.GetConstructor([typeof(int), typeof(UserData), typeof(int), typeof(Action<int>), typeof(Action<PacketStatus>)]) is ConstructorInfo ctor3) | ||
| { | ||
| return (index, src, onDone, onError) => | ||
| { | ||
| var args = new object[] { index, src, GameManager.GetMaxTrackCount(), onDone, onError }; | ||
| return (PacketUpsertUserAll)ctor3.Invoke(args); | ||
| }; | ||
| } |
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While this new else if block is correct, the growing chain of if-else if statements for constructor resolution is becoming hard to maintain. Each block has very similar logic. Consider refactoring this method to use a more data-driven approach, for example, by using a list of 'strategies'.
Each strategy could define the constructor parameter types and a way to build the arguments array. This would reduce code duplication and make it easier to add support for new constructor signatures in the future.
Here's a conceptual example of how it could look for CreatePacketUpsertUserAll:
private record ConstructorStrategy(Type[] ParamTypes, Func<int, UserData, Action<int>, Action<PacketStatus>, object[]> BuildArgs);
public static readonly PacketUpsertUserAllCreator CreatePacketUpsertUserAll = Iife<PacketUpsertUserAllCreator>(() =>
{
var strategies = new[]
{
new ConstructorStrategy(
[typeof(int), typeof(UserData), typeof(Action<int>), typeof(Action<PacketStatus>)],
(index, src, onDone, onError) => [index, src, onDone, onError]),
new ConstructorStrategy(
[typeof(int), typeof(UserData), typeof(string), typeof(Action<int>), typeof(Action<PacketStatus>)],
(index, src, onDone, onError) => [index, src, GetAccessToken(index), onDone, onError]),
new ConstructorStrategy(
[typeof(int), typeof(UserData), typeof(int), typeof(Action<int>), typeof(Action<PacketStatus>)],
(index, src, onDone, onError) => [index, src, GameManager.GetMaxTrackCount(), onDone, onError])
};
var type = typeof(PacketUpsertUserAll);
foreach (var (paramTypes, buildArgs) in strategies)
{
if (type.GetConstructor(paramTypes) is ConstructorInfo ctor)
{
return (index, src, onDone, onError) =>
{
var args = buildArgs(index, src, onDone, onError);
return (PacketUpsertUserAll)ctor.Invoke(args);
};
}
}
throw new MissingMethodException("No matching PacketUpsertUserAll constructor found");
});A similar approach could be taken for CreatePacketUploadUserPlaylog, which has a similar structure, though it would require a different Func signature in its ConstructorStrategy.
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