Use WasKeyJustPressed for ExitOnEscape#268
Open
IvanJoskic wants to merge 1 commit intoMonoGame:mainfrom
Open
Conversation
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.This suggestion is invalid because no changes were made to the code.Suggestions cannot be applied while the pull request is closed.Suggestions cannot be applied while viewing a subset of changes.Only one suggestion per line can be applied in a batch.Add this suggestion to a batch that can be applied as a single commit.Applying suggestions on deleted lines is not supported.You must change the existing code in this line in order to create a valid suggestion.Outdated suggestions cannot be applied.This suggestion has been applied or marked resolved.Suggestions cannot be applied from pending reviews.Suggestions cannot be applied on multi-line comments.Suggestions cannot be applied while the pull request is queued to merge.Suggestion cannot be applied right now. Please check back later.
Use WasKeyJustPressed instead of IsKeyDown which causes issues later in the tutorial. Following the tutorial, going from 16-Working-With-Sprite-Fonts to 17-Scenes, we will reach a state that causes the title screen to be skipped on Escape press. A single Esc press exits the game completely instead of going to the title screen. This was also mentioned in #228 (bullet point 4).
There is a demo branch on my fork.
The source code for 17-Scenes from MonoGame.Samples already has this change. But the tutorial never mentions this change.
Related PR on samples: MonoGame/MonoGame.Samples#120