Fix from upstream MojoShader for NOT operator.#3
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tomspilman
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Jan 23, 2026
| const RegisterType regtype = ctx->source_args[0].regtype; | ||
| if ((regtype != REG_TYPE_PREDICATE) && (regtype != REG_TYPE_CONSTBOOL)) | ||
| fail(ctx, "IF src0 must be CONSTBOOL or PREDICATE"); | ||
| else if (!replicate_swizzle(ctx->source_args[0].swizzle)) |
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NOTE: This code was removed in the upstream MojoShader repo, but i cannot tell when or why.
But this change makes the test shader in...
Compile.
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Ok this all works and the test shader in... ... compile now. I built all the stock effects and verified that these MojoShader changes do not break them. And in theory these changes at worst would cause shaders that didn't compile before, to compile. It should not break any working shaders. So i feel this is safe, but maybe needs a little testing by users on their own shaders to ensure no issues. |
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See icculus/mojoshader@fa633ad
Fixes MonoGame/MonoGame#8655.