Merged
Conversation
Contributor
Author
|
Required by MonoGame/MonoGame.Library.OpenAL#10 |
Contributor
|
This came across my mind: we don't have to ship frameworks, we can generate OpenAL as a static .a and make a static linking with a |
Contributor
Author
|
This PR does not stop us using just the static libraries, but it does allow us to use .xcframework or just .framework if needed. |
9de36a3 to
5ae4dc2
Compare
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.This suggestion is invalid because no changes were made to the code.Suggestions cannot be applied while the pull request is closed.Suggestions cannot be applied while viewing a subset of changes.Only one suggestion per line can be applied in a batch.Add this suggestion to a batch that can be applied as a single commit.Applying suggestions on deleted lines is not supported.You must change the existing code in this line in order to create a valid suggestion.Outdated suggestions cannot be applied.This suggestion has been applied or marked resolved.Suggestions cannot be applied from pending reviews.Suggestions cannot be applied on multi-line comments.Suggestions cannot be applied while the pull request is queued to merge.Suggestion cannot be applied right now. Please check back later.
This change adds support for the 'win-arm64' runtime identifier (rid) for our packages, enabling us to build and publish NuGet packages that target Windows on ARM64 architecture.