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@MrGadget1024 MrGadget1024 commented Jan 26, 2026

Improvements to SyncVar hook handling exposed this latent issue where clients were sending update to server with spawn values unnecessarily, causing host client to apply the update as a delta and sending the object to double its actual pos.

Initializing last and related values from Awake/OnEnable -> Configure -> ResetState ensures both sides are in sync from spawn without needing to send erroneous update messages.

Improvements to SyncVar hook handling exposed this latent issue where clients were sending update to server with spawn values unnecessarily.

Initializing `last` and related values from Awake -> Configure -> ResetState ensures both sides are in sync from spawn without needing to send erroneous update messages.
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