feature: Render distant beacon beams#513
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it seems to have some issues on multiplayer and some shaders, ill work on it further |
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Adds optional distant beacon beam rendering for Voxy-rendered worlds.
Render beacon beams at any distance.The feature is contained in
BeaconBeamRenderer, wired through a small after-translucent render hook inAbstractRenderPipeline.Beacon discovery scans exact stored sections off the render thread and caches compact beam records. The render thread only uploads cached geometry when the viewport base section changes or the cache is marked dirty.
The renderer intentionally avoids changing mip generation, block mapping, or vanilla beacon renderer behavior.
The distant beam width uses vanilla beam radii near the player, with moderated distance scaling so beams remain legible at extreme Voxy distances without becoming overly thick.