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Pull requests: LunarG/gfxreconstruct

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Pull requests list

Update header to 1.4.337
#2593 opened Jan 8, 2026 by davidlunarg Loading…
tools/convert: accept 0-based frame ranges
#2587 opened Jan 6, 2026 by antonio-lunarg Loading…
macOS: Ignore some warnings
#2586 opened Jan 2, 2026 by antonio-lunarg Loading…
Performance clawback I
#2584 opened Dec 27, 2025 by jzulauf-lunarg Loading…
Extract dx12 shader
#2576 opened Dec 19, 2025 by zongdu-arm Loading…
VDR: Accumulate shader stages from gpl
#2571 opened Dec 18, 2025 by panos-lunarg Loading…
Jenkins Pipelines
#2570 opened Dec 17, 2025 by beau-lunarg Loading…
VDR: Transfer commands
#2561 opened Dec 15, 2025 by panos-lunarg Loading…
Build project_version as a static library
#2560 opened Dec 14, 2025 by mattst88 Loading…
Fix packed LUID conversions
#2559 opened Dec 14, 2025 by mattst88 Loading…
WIP: Dx12 optimize resources
#2555 opened Dec 11, 2025 by mikes-lunarg Draft
ShaderID on Different StateObjects
#2551 opened Dec 10, 2025 by JerryAMD Loading…
Modify Preload to parse before enqueing
#2544 opened Dec 6, 2025 by jzulauf-lunarg Loading…
Correct differing function definitions
#2531 opened Nov 26, 2025 by ryannecas Loading…
Use replace JSON error handler instead of strict
#2530 opened Nov 26, 2025 by ryannecas Loading…
Add --streamline-annotate option
#2497 opened Nov 6, 2025 by marius-pelegrin-arm Loading…
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