A work-in-progress decompilation of the GameCube version of Spyro: A Hero's Tail.
This repository does not contain any game assets or assembly whatsoever. An existing copy of the game is required.
Supported versions:
G5SE7D: (NTSC)
On Windows, it's highly recommended to use native tooling. WSL or msys2 are not required.
When running under WSL, objdiff is unable to get filesystem notifications for automatic rebuilds.
- Install Python and add it to
%PATH%.- Also available from the Windows Store.
- Download ninja and add it to
%PATH%.- Quick install via pip:
pip install ninja
- Quick install via pip:
-
Install ninja:
brew install ninja
wibo, a minimal 32-bit Windows binary wrapper, will be automatically downloaded and used.
- Install ninja.
wibo, a minimal 32-bit Windows binary wrapper, will be automatically downloaded and used.
-
Clone the repository:
git clone https://github.com/LivewireCB/Hero-s-Tail-Decomp.git
-
Configure:
python configure.py
-
Build:
ninja
-
Extract
Spyro.ELF, copy it intoorig/G5SE7D, and convert it into a DOL using the following command:./build/tools/dtk elf2dol ./orig/G5SE7D/Spyro.ELF ./orig/G5SE7D/sys/main.dol
Once the initial build succeeds, an objdiff.json should exist in the project root.
Download the latest release from encounter/objdiff. Under project settings, set Project directory. The configuration should be loaded automatically.
Select an object from the left sidebar to begin diffing. Changes to the project will rebuild automatically: changes to source files, headers, configure.py, splits.txt or symbols.txt.
