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Spyro: A Hero's Tail

A work-in-progress decompilation of the GameCube version of Spyro: A Hero's Tail.

This repository does not contain any game assets or assembly whatsoever. An existing copy of the game is required.

Supported versions:

  • G5SE7D: (NTSC)

Dependencies

Windows

On Windows, it's highly recommended to use native tooling. WSL or msys2 are not required.
When running under WSL, objdiff is unable to get filesystem notifications for automatic rebuilds.

  • Install Python and add it to %PATH%.
  • Download ninja and add it to %PATH%.
    • Quick install via pip: pip install ninja

macOS

  • Install ninja:

    brew install ninja

wibo, a minimal 32-bit Windows binary wrapper, will be automatically downloaded and used.

Linux

wibo, a minimal 32-bit Windows binary wrapper, will be automatically downloaded and used.

Building

  • Clone the repository:

    git clone https://github.com/LivewireCB/Hero-s-Tail-Decomp.git
  • Configure:

    python configure.py
  • Build:

    ninja
  • Extract Spyro.ELF, copy it into orig/G5SE7D, and convert it into a DOL using the following command:

      ./build/tools/dtk elf2dol ./orig/G5SE7D/Spyro.ELF ./orig/G5SE7D/sys/main.dol

Diffing

Once the initial build succeeds, an objdiff.json should exist in the project root.

Download the latest release from encounter/objdiff. Under project settings, set Project directory. The configuration should be loaded automatically.

Select an object from the left sidebar to begin diffing. Changes to the project will rebuild automatically: changes to source files, headers, configure.py, splits.txt or symbols.txt.

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