A visual implementation of the A* pathfinding algorithm using Python's pygame module.
Tile colour key:****
Orange - start Turqoise - end Black - barrier White - none Green - open Red - closed Purple - path
Instructions:****
Clicking while there is no start or end on the grid will place respective tiles at the mouse pointer. Subsequent clicks will place barrier tiles and right clicking a tile will remove it.
Pressing space will begin the algorithm. The frames slider can be used during a search to set the algorithm speed. (0 is fastest possible)
Notes:****
The algorithm considers diagonal tiles valid successors for a path and takes into consideration the weighting.