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The test is written against WebGL 1.0, where it's legal for implementations to not support highp in the fragment shader. Use highp for tests of highp integer values, but continue to use mediump for tests of both lowp and mediump ints.

Fixes #3739.

The test is written against WebGL 1.0, where it's legal for
implementations to not support highp in the fragment shader. Use highp
for tests of highp integer values, but continue to use mediump for
tests of both lowp and mediump ints.

Fixes KhronosGroup#3739.
@kenrussell kenrussell requested a review from greggman October 7, 2025 22:17
@kenrussell kenrussell merged commit 9dc4064 into KhronosGroup:main Oct 8, 2025
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@kenrussell kenrussell deleted the shader-precision-format-fix branch October 8, 2025 22:26
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shader-precision-format.html could pass data that is overflow mediump float uniform data range

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