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@NogginBops NogginBops commented Mar 16, 2024

Fixes #41

I also need to add from which version these constants are available from.

Adds:

  • GL_DEBUG_LOGGED_MESSAGES
  • GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH
  • GL_MAX_DEBUG_MESSAGE_LENGTH
  • GL_MAX_DEBUG_LOGGED_MESSAGES
  • GL_QUERY_BUFFER_BINDING
  • GL_COPY_READ_BUFFER_BINDING
  • GL_COPY_WRITE_BUFFER_BINDING
  • GL_RESET_NOTIFICATION_STRATEGY
  • GL_TEXTURE_BUFFER_BINDING
  • GL_MIN_FRAGMENT_INTERPOLATION_OFFSET
  • GL_MAX_FRAGMENT_INTERPOLATION_OFFSET
  • GL_FRAGMENT_INTERPOLATION_OFFSET_BITS
  • GL_MAX_COLOR_ATTACHMENTS
  • GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS
  • GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS
  • GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS
  • GL_MAX_TRANSFORM_FEEDBACK_BUFFERS
  • GL_MAX_SAMPLES

TODO (a few I found that are still missing):

  • GL_MAX_SUBROUTINES
  • GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS
  • GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS
  • GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE
  • GL_MAX_SHADER_STORAGE_BLOCK_SIZE
  • GL_MAX_IMAGE_UNITS
  • GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES
  • GL_MAX_IMAGE_SAMPLES
  • GL_MAX_VERTEX_IMAGE_UNIFORMS
  • GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS
  • GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS
  • GL_MAX_GEOMETRY_IMAGE_UNIFORMS
  • GL_MAX_FRAGMENT_IMAGE_UNIFORMS
  • GL_MAX_COMBINED_IMAGE_UNIFORMS
  • GL_POLYGON_OFFSET_CLAMP
  • GL_POLYGON_MODE

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missing MAX_SAMPLES

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