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Releases: JonathanTroyer/Progress-Renderer

1.6

07 Dec 22:29
28c3ebd

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Update for 1.6

1.5.2

09 Jun 14:58
d3d0cbb

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1.5.2 adds compatibility for Camera+ 3.1 and backports things to 1.4.

1.5.1

19 Apr 22:21
b2b6f72

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Uses subfolders for multiple maps now. Enabled by default for new games.

1.5

10 Apr 23:11
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1.5

Update to 1.5. Also fixes issues pertaining to rendering with multiple maps.

Minor bugfixes

21 Dec 17:47
cd0fad1

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Fixes the behavior of automatic quality targeting

Automatic JPG quality

12 Oct 23:39
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This release adds automatic JPG quality adjustments on a per-map basis

1.4 update

18 Oct 21:31

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Update for 1.4. Also adds the ability to hide zones and overlays, part of #3

Fix an oopsie

08 Jul 15:08

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Fix a small issue that caused users with fixed height output to get progressively smaller and smaller images.

THE FASTER UPDATE

06 Jul 20:30

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This update makes rendering go >80% faster. It does this by encoding and saving in the background, caching textures, and using a single pass to render the map.

Also update to 1.3

Update to 1.2

07 Aug 21:46

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Update to 1.2