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14 changes: 8 additions & 6 deletions CMakeLists.txt
Original file line number Diff line number Diff line change
@@ -1,5 +1,5 @@
cmake_minimum_required(VERSION 3.7)
project(boatshit)
project(boat-racing-game)

set(CMAKE_CXX_STANDARD 14)

Expand All @@ -16,14 +16,16 @@ find_package(DevIL REQUIRED)
find_package(ASSIMP REQUIRED)
find_package(OpenAL REQUIRED)

add_executable(main main.cpp) #water.cpp sky.cpp)
add_executable(game main.cpp particles.cpp) #water.cpp sky.cpp)

target_include_directories(main PUBLIC
${GLM_INCLUDE_DIRS} ${SDL2_INCLUDE_DIRS} ${CURL_INCLUDE_DIR} ${GLEW_INCLUDE_DIR} ${ASSIMP_INCLUDE_DIRS} ${OPENAL_INCLUDE_DIR}
target_compile_definitions(game PUBLIC -DGLM_ENABLE_EXPERIMENTAL)

target_include_directories(game PUBLIC
${GLM_INCLUDE_DIRS} ${CURL_INCLUDE_DIR} ${GLEW_INCLUDE_DIR} ${ASSIMP_INCLUDE_DIRS} ${OPENAL_INCLUDE_DIR}
)

target_link_libraries(main
${SDL2_LIBRARIES} ${CURL_LIBRARY} ${GLEW_LIBRARY} -lGL -lGLU ${IL_LIBRARIES} ${ILU_LIBRARIES} ${ASSIMP_LIBRARIES} ${OPENAL_LIBRARY} -lalut
target_link_libraries(game
SDL2::SDL2 ${CURL_LIBRARY} ${GLEW_LIBRARY} -lGL -lGLU ${IL_LIBRARIES} ${ILU_LIBRARIES} ${ASSIMP_LIBRARIES} ${OPENAL_LIBRARY} -lalut
)

add_subdirectory(data)
27 changes: 18 additions & 9 deletions boat.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -88,14 +88,14 @@ class Boat {
float cornerRadius = finRudderDistance / sinf(rudderAngle);
cornerRadius *= 1.0f + distance * distance * 0.5f; // FIXME: Hack to limit sharp corners at high speeds

position.x -= cornerRadius * sinf(-heading);
position.y -= cornerRadius * cosf(-heading);
heading -= distance / cornerRadius;
position.x += cornerRadius * sinf(-heading);
position.y += cornerRadius * cosf(-heading);
position.x += cornerRadius * cosf(-heading);
position.y += cornerRadius * sinf(-heading);
heading += distance / cornerRadius;
position.x -= cornerRadius * cosf(-heading);
position.y -= cornerRadius * sinf(-heading);
} else {
position.x += distance * cosf(heading);
position.y += distance * sinf(heading);
position.x += distance * sinf(heading);
position.y += distance * cosf(heading);
}

input.steer = 0.0f; //FIXME: Clamp only!
Expand All @@ -118,11 +118,20 @@ class Boat {
return position;
}

glm::mat4 matrix() const {
glm::mat4 m = glm::mat4(1.0f);
m *= glm::translate(glm::vec3(position.x, position.y, position.z));
m *= glm::rotate(-heading, glm::vec3(0.0f, 0.0f, 1.0f));
return m;
}

void draw() {
//FIXME! Do translation etc
glPushMatrix();
glTranslatef(position.x, position.y, position.z);
glRotatef(glm::degrees(heading), 0.0f, 0.0f, 1.0f);
// glTranslatef(position.x, position.y, position.z);
//glRotatef(glm::degrees(heading), );
glMultMatrixf(glm::value_ptr(matrix()));
glRotatef(90.0f, 0.0f, 0.0f, 1.0f);
model->draw();
glPopMatrix();
}
Expand Down
2 changes: 1 addition & 1 deletion camera.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -19,7 +19,7 @@ class Camera {
public:

//FIXME: Supply fov in radians..
Camera() : fov(0.7853981634f), nearPlane(1.0f), farPlane(1000.0f) {}
Camera() : fov(0.7853981634f * 1.5f), nearPlane(1.0f), farPlane(1000.0f) {}

void setFov(float fov) {
this->fov = fov;
Expand Down
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