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Releases: JasonXuDeveloper/JEngine

v1.0.9

25 Jan 10:17

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Released: JEngine.Core v1.0.9, JEngine.Util v1.0.3

✨ Features

  • ci: add DCO sign-off check for pull requests (#558)
  • ci: include non-conventional commits in changelog (#557)
  • ci: add automated testing and release workflows (#554)

🐛 Bug Fixes

  • ci: use app token for releases and consistent CHANGE.md formatting (#571)
  • ci: revert 1.0.7 release and fix workflow bugs (#570)
  • ci: use pipe delimiter in sed to avoid URL slash conflict (#569)
  • ci: improve changelog with PR hyperlinks and proper contributors (#568)
  • ci: use awk for reliable README multiline replacement (#567)
  • ci: improve release workflow (#566)
  • ci: store regex in variable to fix bash parsing error (#564)
  • ci: use buildless mode for CodeQL Unity analysis (#563)
  • ci: configure CodeQL to scan only JEngine source code (#562)
  • ci: correct test artifact paths in unity-tests workflow (#561)

📦 Other Changes

  • Revert "chore(release): v1.0.6" (#565)
  • Fix build error handling and refactor Panel.cs (#552)
  • Fix play mode test issues and refactor test code (#551)
  • Fix play mode tests jumping to init scene instead of running (#550)
  • Fix C# 9.0 Compilation Errors (#548)
  • Add JEngine.Util package (#543)
  • Add rootNamespace and TestRunnerCallbacks to JEngine.Core (#545)
  • Add CLAUDE.md and GitHub Copilot custom instructions (#547)
  • Remove development branch from documentation (#546)
  • Update YooAsset samples to 2.3.18 and update dependencies (#544)
  • Update hybridclr to 8.9.0 and add Codacy configuration (#542)
  • Claude Code Review workflow
  • Claude PR Assistant workflow
  • Add using UnityEditor.UIElements to SettingsUIBuilder.cs and EditorUIUtils.cs
  • Fix Unitask HandleBaseExtensions Add underline

👥 Contributors

@JasonXuDeveloper


📦 Installation

Install via OpenUPM:

openupm add com.jasonxudeveloper.jengine.core
openupm add com.jasonxudeveloper.jengine.util

📖 Documentation


This release was automatically created by the JEngine Release Bot

v1.0.5

29 Oct 09:57
713a9dd

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  • Fixed missing HotUpdate Monobehaviour issue
  • Supported Standalone mode

v1.0.4

15 Oct 08:56
4526aa2

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  • Fixed AddComponent<T> and GetComponent<T> issue under editor

1.0.3

15 Oct 04:41
c0b0bef

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  • Supported Unity CDN (UOS)
  • Optimized WebGL asset loading throughput

v1.0.2

15 Oct 03:48
b9fbec9

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  • Fixed development and server setting save issue
  • Allowed loading hot code's pdb file in order to debug in unity editor
  • Updated Nino to the latest verstion
  • Updated Unity to the latest 2022 LTS (fixing CVE)

v1.0.1

28 Sep 06:25
d6dca81

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  • AssetBundle Encryption support (XOR, AES, ChaCha20)
  • Code Obfuscation support by using Obfuz to protect almost all code
  • Dramatically improved hot update code execution performance by migrating to HybridCLR
  • Enhanced game development experience (no more extra user procedure when writing any kind of hot update code)
  • MiniGame support for WeChat, TikTok, Alipay and TapTap

Minor Update:

  • Upgrade HybridCLR to v8.6.0 (resolves building issues with latest Xcode)

v1.0.0

22 Sep 04:49

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  • AssetBundle Encryption support (XOR, AES, ChaCha20)
  • Code Obfuscation support by using Obfuz to protect almost all code
  • Dramatically improved hot update code execution performance by migrating to HybridCLR
  • Enhanced game development experience (no more extra user procedure when writing any kinds of hot update code)
  • MiniGame support for WeChat, TikTok, Alipay and TapTap

v0.8.0f7

20 Oct 08:18
1c26081

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What's Changed

Full Changelog: 0.8.0f6...0.8.0f7

v0.8.0f6

27 May 05:43
3a355ae

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What's Changed

Full Changelog: 0.8.0f5...0.8.0f6

v0.8.0f5

06 May 10:53
6f5c35d

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What's Changed

Full Changelog: 0.8.0f4...0.8.0f5