Releases: JasonXuDeveloper/JEngine
Releases · JasonXuDeveloper/JEngine
v1.0.9
Released: JEngine.Core v1.0.9, JEngine.Util v1.0.3
✨ Features
- ci: add DCO sign-off check for pull requests (#558)
- ci: include non-conventional commits in changelog (#557)
- ci: add automated testing and release workflows (#554)
🐛 Bug Fixes
- ci: use app token for releases and consistent CHANGE.md formatting (#571)
- ci: revert 1.0.7 release and fix workflow bugs (#570)
- ci: use pipe delimiter in sed to avoid URL slash conflict (#569)
- ci: improve changelog with PR hyperlinks and proper contributors (#568)
- ci: use awk for reliable README multiline replacement (#567)
- ci: improve release workflow (#566)
- ci: store regex in variable to fix bash parsing error (#564)
- ci: use buildless mode for CodeQL Unity analysis (#563)
- ci: configure CodeQL to scan only JEngine source code (#562)
- ci: correct test artifact paths in unity-tests workflow (#561)
📦 Other Changes
- Revert "chore(release): v1.0.6" (#565)
- Fix build error handling and refactor Panel.cs (#552)
- Fix play mode test issues and refactor test code (#551)
- Fix play mode tests jumping to init scene instead of running (#550)
- Fix C# 9.0 Compilation Errors (#548)
- Add JEngine.Util package (#543)
- Add rootNamespace and TestRunnerCallbacks to JEngine.Core (#545)
- Add CLAUDE.md and GitHub Copilot custom instructions (#547)
- Remove development branch from documentation (#546)
- Update YooAsset samples to 2.3.18 and update dependencies (#544)
- Update hybridclr to 8.9.0 and add Codacy configuration (#542)
- Claude Code Review workflow
- Claude PR Assistant workflow
- Add using UnityEditor.UIElements to SettingsUIBuilder.cs and EditorUIUtils.cs
- Fix Unitask HandleBaseExtensions Add underline
👥 Contributors
📦 Installation
Install via OpenUPM:
openupm add com.jasonxudeveloper.jengine.core
openupm add com.jasonxudeveloper.jengine.util📖 Documentation
This release was automatically created by the JEngine Release Bot
v1.0.5
- Fixed missing HotUpdate Monobehaviour issue
- Supported Standalone mode
v1.0.4
- Fixed
AddComponent<T>andGetComponent<T>issue under editor
1.0.3
- Supported Unity CDN (UOS)
- Optimized WebGL asset loading throughput
v1.0.2
- Fixed development and server setting save issue
- Allowed loading hot code's pdb file in order to debug in unity editor
- Updated Nino to the latest verstion
- Updated Unity to the latest 2022 LTS (fixing CVE)
v1.0.1
- AssetBundle Encryption support (XOR, AES, ChaCha20)
- Code Obfuscation support by using Obfuz to protect almost all code
- Dramatically improved hot update code execution performance by migrating to HybridCLR
- Enhanced game development experience (no more extra user procedure when writing any kind of hot update code)
- MiniGame support for WeChat, TikTok, Alipay and TapTap
Minor Update:
- Upgrade HybridCLR to v8.6.0 (resolves building issues with latest Xcode)
v1.0.0
- AssetBundle Encryption support (XOR, AES, ChaCha20)
- Code Obfuscation support by using Obfuz to protect almost all code
- Dramatically improved hot update code execution performance by migrating to HybridCLR
- Enhanced game development experience (no more extra user procedure when writing any kinds of hot update code)
- MiniGame support for WeChat, TikTok, Alipay and TapTap
v0.8.0f7
What's Changed
- sync with master by @JasonXuDeveloper in #474
- fixed several of bugs + implemented awaitable threadMgr methods by @JasonXuDeveloper in #483
- fixed #484 #485 by @JasonXuDeveloper in #486
- merge by @JasonXuDeveloper in #490
- fixed jump scene error by @JasonXuDeveloper in #491
- merge bug fix by @JasonXuDeveloper in #492
- merge by @JasonXuDeveloper in #495
- fixed some issues by @JasonXuDeveloper in #497
- merge by @JasonXuDeveloper in #498
- Development by @JasonXuDeveloper in #500
Full Changelog: 0.8.0f6...0.8.0f7
v0.8.0f6
What's Changed
- fix crash on android 32bit
- fix block calling LoadScene
- v0.8.0f6 by @JasonXuDeveloper in #473
Full Changelog: 0.8.0f5...0.8.0f6