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1.21.9 support + delay action feature #36
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…ement a system to process these.
Uses local copy of owo-lib compiled from source. !!BUGGY!! - Text inputs do not render contents until focused - Scrollbar blanks out when in middle of scroll (not at start or end).
…tegories on the ActionEditorUI
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Not sure why the auto build failed here, ran fine on my branch. https://github.com/tehbeard/quick-menu/actions/runs/18170950921 |
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Hey @tehbeard Since I'm currently using your fork version of Quick Menu for 1.21.8 and 1.21.10, I wanted to ask you if it's possible for users to add their own icons. Is there already a way to do this, or is it not feasible at all? Sending lots of love & thanks for your Forks 🩷 |
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@maybeToby90 Custom icons can be added (The code's existed since before I started my fork), but it's not as simple as just adding a png unfortunately. I've documented what I can find from checking the mod code, and links to relevant sections of the wiki. First up you can set a field labelled "custom model data", under the advanced section when editing a action.
This defaults to a 0 as previously this used the This value now gets passed in as a "string" (letters and such are allowed) into the example: If you picked a redstone_block, and set this field to the value "star", the item would render the same as one from the following give command: You need to make a resource pack, that overrides the item model for the item you use, that uses this custom model data to render your custom icon. https://minecraft.wiki/w/Items_model_definition#select Unfortunately, I don't really have much first hand knowledge on how to make such a resource pack. https://github.com/Simplexity-Development/Custom_Model_Data_Guide this seems to have a good guide from what I can tell, it gives an example of how to modify the iron_nugget so that by default it renders as normal, but if custom_model_data is set it then renders a different texture. This does also carry a slight chance of clashes with a regular resource pack you use if it changes the models for it's own uses (typically this is on stuff like swords to show durability based textures etc) When I get to updating my fork for 1.21.11, I will have a look into supporting the This won't cut down on the resource pack work you'd need to do, but it would prevent clashes, as you wouldn't need to modify an existing item, you just add a new custom model (e.g. a I'll also look at spending some time looking at that C.M.D guide I linked, and make an example resource pack to showcase how to add custom icons. |
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Oh wow, thank you so much for this very detailed answer and information 🩷 It's sad that it was solved in such a complicated way. Just reading it raised even more questions, so I'll have to read up on the links later. Thanks again for your efforts and for updating the mod. |

For users who don't want to wait: A build is available on my fork here, in the
artifacts.zip. Use at own risk.