Make use of GIEventGiveItem for rando queue #6019
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First instance of replacing some of our older patterns with newer ones from 2ship. Replaces the rando item queuing mechanism with a more reliable one.
Main gameplay difference is when picking up an item when you are considered "Busy" (swimming, climbing, holding an item) instead of waiting to give you the item, it will instead freeze you and play a fading text box for a few seconds.
Thing to improve:
Depends on #5529
Build Artifacts