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fix(VRSL): apply outputConfig to VRSL deserializer#28

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Happyrobot33 merged 2 commits into
Happyrobot33:mainfrom
Miniontoby:feature/fix-vrsl-deserializer
May 12, 2026
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fix(VRSL): apply outputConfig to VRSL deserializer#28
Happyrobot33 merged 2 commits into
Happyrobot33:mainfrom
Miniontoby:feature/fix-vrsl-deserializer

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@Miniontoby Miniontoby commented Apr 29, 2026

This PR will fix the VRSL deserializer NOT applying the outputConfig setting value.

Current problem:
The VRSL deserializer currently does not want to grab pixels from HorizontalBottom, VerticalLeft or VerticalRight layouts. This is due to the X/Y offset system being hardcoded for HorizontalTop

I was going to change these anyways.

I just need to make at least one commit, so I can make a PR, and then commit all my changes from my PC and then ask Happy to review the PR when I commited my changes
Changes:
- Added the outputConfig X and Y offsetting to the deserializer, like how the serializer did it.
- Also increased the default TranscodeUniverseCount value to 9 instead of 3
- Made sure some division stuff is more consistant
@Happyrobot33 Happyrobot33 merged commit 06897fc into Happyrobot33:main May 12, 2026
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2 participants