fix(VRSL): apply outputConfig to VRSL deserializer#28
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Happyrobot33 merged 2 commits intoMay 12, 2026
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I was going to change these anyways. I just need to make at least one commit, so I can make a PR, and then commit all my changes from my PC and then ask Happy to review the PR when I commited my changes
Changes: - Added the outputConfig X and Y offsetting to the deserializer, like how the serializer did it. - Also increased the default TranscodeUniverseCount value to 9 instead of 3 - Made sure some division stuff is more consistant
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This PR will fix the VRSL deserializer NOT applying the outputConfig setting value.
Current problem:
The VRSL deserializer currently does not want to grab pixels from HorizontalBottom, VerticalLeft or VerticalRight layouts. This is due to the X/Y offset system being hardcoded for HorizontalTop