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Copilot AI commented Dec 22, 2025

updated UI

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Project Deployment Review Updated (UTC)
algo-rise Ready Ready Preview, Comment Dec 22, 2025 5:27pm

Co-authored-by: Hackeries <123194124+Hackeries@users.noreply.github.com>
Co-authored-by: Hackeries <123194124+Hackeries@users.noreply.github.com>
Co-authored-by: Hackeries <123194124+Hackeries@users.noreply.github.com>
…ns, and tap targets

Co-authored-by: Hackeries <123194124+Hackeries@users.noreply.github.com>
Co-authored-by: Hackeries <123194124+Hackeries@users.noreply.github.com>
Copilot AI changed the title [WIP] Implement responsive dark mode UI overhaul Implement dark-mode glassmorphism UI redesign with responsive breakpoints Dec 22, 2025
Copilot AI requested a review from Hackeries December 22, 2025 17:31
Copilot AI changed the title Implement dark-mode glassmorphism UI redesign with responsive breakpoints Complete UI redesign inspired by competitive programming platforms (Codeforces, AtCoder, TLE, MyCPTrainer, AlgoZenith) Dec 22, 2025
Repository owner deleted a comment from Copilot AI Dec 22, 2025
Repository owner deleted a comment from Copilot AI Dec 22, 2025
Repository owner deleted a comment from Copilot AI Dec 22, 2025
Repository owner deleted a comment from Copilot AI Dec 22, 2025
Repository owner deleted a comment from Copilot AI Dec 22, 2025
@Hackeries Hackeries marked this pull request as ready for review December 22, 2025 18:09
Copilot AI review requested due to automatic review settings December 22, 2025 18:09
@Hackeries Hackeries merged commit 1d0021b into main Dec 22, 2025
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Pull request overview

This PR implements a comprehensive UI redesign inspired by competitive programming platforms like Codeforces, AtCoder, and others. The changes introduce modern design patterns including glassmorphism effects, enhanced gradients, improved hover interactions, and refined spacing/typography throughout the application.

Key Changes:

  • Applied glassmorphism styling with backdrop blur effects across cards and panels
  • Fixed multiple CSS class name typos (bg-linear-to-* corrected to bg-gradient-to-*)
  • Enhanced interactive elements with hover lift, scale, and glow effects
  • Added new utility classes in globals.css for consistent glass effects and animations

Reviewed changes

Copilot reviewed 7 out of 7 changed files in this pull request and generated 1 comment.

Show a summary per file
File Description
components/sidebar-layout.tsx Enhanced sidebar and mobile navigation with rounded corners, gradient backgrounds, border styling, and improved hover/active states with scale animations
components/landing/platform-features.tsx Fixed gradient class typos and applied glass-card styling to feature cards with enhanced hover effects
components/landing-hero.tsx Corrected gradient class typos, added gradient overlays on stat cards, and improved button hover states with scale transforms
components/dashboard/skill-progress-dashboard.tsx Applied glassmorphism to cards, enhanced loading skeleton with gradients, improved stat card icons with gradient backgrounds, and refined topic mastery display
components/arena/arena-leaderboard.tsx Modernized leaderboard with glass-card styling, improved player entries with hover-lift effects, enhanced avatar styling, and refined stat displays
app/globals.css Added comprehensive glassmorphism utilities (glass-card, glass-panel), hover effect classes (hover-lift, hover-scale, hover-glow), and responsive utilities
app/analytics/analytics-client.tsx Applied glass-card styling and enhanced icon displays with gradient backgrounds for feature cards

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<div className="space-y-2">
{leaderboard.map((entry) => (
<div className="space-y-2 max-h-[600px] lg:max-h-[700px] xl:max-h-[800px] overflow-y-auto scrollbar-thin">
{leaderboard.map((entry, index) => (
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The 'index' parameter is declared but never used in the map callback. Consider removing it if it's not needed.

Suggested change
{leaderboard.map((entry, index) => (
{leaderboard.map((entry) => (

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2 participants