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Releases: Geometry-Rays/geometry-rays

v1.1.3

18 Jul 06:16
cf9ccb2

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Yet again another simple commit, this just fixed a crash issue that could happen in v1.1.2.

v1.1.2

24 Jun 06:18

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Just a simple patch update to fix some stuff

Changelog:

  • Fixed chat taking way longer to update than it is supposed to take
  • Removed F- from the version number

v1.1.1

17 Jun 19:23

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Just a very small patch to fix stuff with chat

Changelog:

  • Made it verify your password before sending a chat
  • Moved the debug text in the chat menu down a bit

PS: If you send a chat on the old version it will add (Unverified) to the end of your user.

v1.1.0

16 Jun 20:17

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This update is awesome sauce

Changelog:

  • Added a built in chatroom
  • Tons of ui improvements
  • Made the menu's look more like they did in the old client

Bugfixes:

  • Fixed some hitboxes
  • Fixed the white square that appears in the editor in debug mode being vertically offset
  • Fixed object placement being incorrect in fullscreen

v1.0.2

08 Jun 00:42

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A simple patch update. Nothing much.

Changelog:

  • Made the text on the online level page a bit smaller
  • Made the background move in the editor when the camera moves
  • Gave the wave a trail like in the old client
  • Added an editor keybinds menu like the one in the old client
  • Changed the off grid movement keybinds to be Shift + WASD
  • Fixed a bug with platformer that I don't know how to explain

PS: I might remove the fyre text from under the geometry rays logo on the main menu in the next release I'm not sure

v1.0.1

02 Jun 01:52

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Just a patch for fixing some annoying bugs

  • Fixed the cube not working after switching to it from the ball
  • Fixed the mode field not being in the default level

PS: These bugs were annoying so they were annoying so I made them stop existing DIE DIE DIE DIE

v1.0.0

01 Jun 05:55

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Welcome to the rewrite of geometry rays!

Changelog:

  • Added a modding api
  • Revamped literally everything (no way really???!?!?!?!?)
  • Added mac support (thanks lncvrt)

PS: You can make your mods in lua. To learn how read the docs :)