Releases: Geometry-Rays/geometry-rays-legacy
1.61
- Made some GUI look a bit better
- Made it so the game prints what it is doing to the console while loading into the game
- Fixed the attempt counter always being at 1 #21
- Fixed a main level being able to give you more stars after you restart your game
PS: This will probably be the last update of the old client. So please check out fyre.
1.6
- Fixed the ball portal hitbox not rendering in debug mode
- Made it so hitting b while playtesting a level in the editor takes you back to the editor
- Added the wave gamemode
- Optimized the player trail
- Fixed no touch and hide being completely broken
- Added the death orb
- Moved music to a new folder named Music
- Added text that says if debug mode is on
- Made the level automatically restart if you die
- Added a new main level
- Fixed the blue orb and pad not changing jump force
PS: How did this have a bigger change log than 1.3 wtf
1.52
- Added a settings menu (Only one options rn and it doesn't save)
- Fixed some bugs with blocks in platformer
PS: The blocks are still pretty broken in platformer but they are a bit better now
1.51
- Made the background slowly scroll
- Made the ground scroll
PS: The ground obviously moves at the same speed as the objects but the bg moves way slower.
1.5
- Added the ball gamemode
- Fixed the game crashing if you play a level that is made in a newer version than the client
- Reorganized the code and added a bunch of comments
- Hopefully fixed clipping into the ground on windows
PS: I'm not sure if the fix for clipping into the ground works but tell me if it doesn't
1.4
- Added platformer mode
PS: Yes I coded every bit of platformer mode in the span of an hour.
1.41
- Made orbs work with the space bar
- Fixed a bug with block ceilings in platformer
- Fixed player rotation in platformer
PS: This was kinda urgent because the ceilings were completely broken
1.31
- Added a level cache
- GUI Tweaks
PS: All the level cache does is make it so the game doesn't get the level from the server every time you download it. The cache resets every time you restart the game.
1.3
- Added a new main level (made by fluix)
- Added the color trigger
- Made the object buttons display the texture instead of the name
- Made the play key in level select enter instead of space
- Added gravity orb and gravity pad
- Made the game (hopefully) handle levels on a newer version than the client better
- Added hide and no touch buttons to the editor
- Fixed color blockade being impossible
- Made the game only save the current level if your in the editor
PS: This change log should NOT be so long
1.26
- Made it so you can use < and > to move the starting position in the editor
- Made it so if you die in the editor you get sent back to the editor instead of the main menu
PS: The starting position doesn't save and only effects the editor.