A libGDX project generated with gdx-liftoff.
This project was generated with a template including simple application launchers and an ApplicationAdapter extension that draws libGDX logo.
core: Main module with the application logic shared by all platforms.lwjgl3: Primary desktop platform using LWJGL3; was called 'desktop' in older docs.
This project uses Gradle to manage dependencies.
The Gradle wrapper was included, so you can run Gradle tasks using gradlew.bat or ./gradlew commands.
Useful Gradle tasks and flags:
--continue: when using this flag, errors will not stop the tasks from running.--daemon: thanks to this flag, Gradle daemon will be used to run chosen tasks.--offline: when using this flag, cached dependency archives will be used.--refresh-dependencies: this flag forces validation of all dependencies. Useful for snapshot versions.build: builds sources and archives of every project.cleanEclipse: removes Eclipse project data.cleanIdea: removes IntelliJ project data.clean: removesbuildfolders, which store compiled classes and built archives.eclipse: generates Eclipse project data.idea: generates IntelliJ project data.lwjgl3:jar: builds application's runnable jar, which can be found atlwjgl3/build/libs.lwjgl3:run: starts the application.test: runs unit tests (if any).
- Create UIbar: done
- Bar logic Design
- Weakness and Strength Features Against Different Ammo Types (?)
- Tower's priority
- Tower Place Logic
- Random Wave Generator
Vampire(Default): done- Noble Vampire(High Health, Low Speed)
- Bat Swarm (Swarm)
- Bloodsucker Vampire(Self-Healing Ability)
Archer Tower: done- Magic Tower : in process
- Garlic Trap Tower
- Sunburst Obelisk
- All towers (with Rank 1-2-3 versions) & projectiles & animations
- All enemies
- level's map
- Control Bar
- UIbar (with small update icons for each tower)
- in process