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Adding data structure to hold images with no API dependencies#69

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juanchuletas wants to merge 3 commits intomainfrom
59-sycl-rendering-failed-on-intelr-uhd-graphics-630
Open

Adding data structure to hold images with no API dependencies#69
juanchuletas wants to merge 3 commits intomainfrom
59-sycl-rendering-failed-on-intelr-uhd-graphics-630

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Pull Request Template

Description

This PR adds support for Intel GPUs with no SYCL bindless images feature.

Type of Change

  • Bug fix (non-breaking change that fixes an issue)
  • New feature (non-breaking change that adds functionality)
  • Breaking change (fix or feature that would cause existing functionality to change)
  • Refactor (code change that neither fixes a bug nor adds a feature)
  • Documentation (changes to docs only)
  • Performance (improves performance)

Changes Made

Mainly changes are in the SYCL texture class

Technical Details

General way to store images, using SYCL USM to send image data to the kernels

Testing

  • Tested locally
  • Visual comparison before/after
  • Performance benchmarked
  • Edge cases verified

Screenshots / Results

Before After

Performance Impact

  • Render time before:
  • Render time after:
  • Memory usage:

Related Issues

Closes #

Checklist

  • Code compiles without warnings
  • Code follows project style guidelines
  • Self-reviewed my own code
  • Commented hard-to-understand areas
  • No unnecessary debug code left behind

Notes for Reviewers

@juanchuletas juanchuletas linked an issue Mar 4, 2026 that may be closed by this pull request
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SYCL rendering failed on Intel(R) UHD Graphics 630

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