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6585b64
refractor!: rename blindness effectype (#317)
MikeSus1 Feb 16, 2026
d728d1b
refactor!: ahp granting (#415)
TiBarification Feb 16, 2026
65a3033
feat: Bump Lib.Harmony from 2.2.2 to 2.4.2 in /EXILED (#755)
louis1706 Feb 16, 2026
f313ff9
feat: Speaker Api (#711)
MS-crew Feb 16, 2026
1c829c9
fix: Blinded -> Blindness
louis1706 Feb 16, 2026
59645fc
feat: add setter `Usable::IsUsing` (#753)
michcio15 Feb 19, 2026
0ef3c68
feat: buttons array (#752)
michcio15 Feb 19, 2026
be6d92d
feat!: More more c#14 (#756)
louis1706 Feb 20, 2026
6902224
fix: IsUsingStamina missing default set to True
louis1706 Mar 5, 2026
adfa2fb
fix: Players base Category Limits (#764)
MS-crew Mar 6, 2026
ab1f433
feat(warhead): Add ``IsOnCooldown`` property (#757)
Unbistrackted Feb 23, 2026
bec65a3
AllowsScp106 setter use C# 14
louis1706 Mar 8, 2026
41e9132
fix: `Door.AllowsScp106`
louis1706 Mar 8, 2026
0b968a7
fix: AdminToy.Position & Rotation ignoring parenting (#687)
Banalny-Banan Mar 16, 2026
3eea13e
nothing: Is this check better ? (#777)
louis1706 Mar 18, 2026
d82093d
fix: Replace new Locker instance creation with Get method (#779)
MS-crew Mar 18, 2026
053e328
feat: Add New Gate Type & Fix Some door not Gate (#776)
MS-crew Mar 18, 2026
eca6029
feat(warhead)!: ``Warhead.RemainingCooldown`` and ``WarheadStatus.OnC…
Unbistrackted Mar 28, 2026
90f5608
fix: Merge master to dev (#790)
louis1706 Mar 28, 2026
63c4f69
fix: PrefabHelper HczOneSided / HczTwoSided / HczBreakableDoor (#767)
louis1706 Mar 28, 2026
8f544a0
fix: Item leaks (#763)
MS-crew Mar 28, 2026
1cf9683
fix: SavingByAntiScp207 refactor the current game code & event not sa…
MS-crew Mar 29, 2026
b8c7639
chore(round)!: Change ``Round.IgnoredPlayers`` to use Player (#760)
Unbistrackted Mar 29, 2026
d3dd12a
feat: Added `Player::LifeIdentifier` (#766)
louis1706 Mar 29, 2026
f4b039f
fix: Nullable config (#769)
louis1706 Mar 29, 2026
46cf27c
fix: custom goggles (#768)
louis1706 Mar 29, 2026
dbd6c15
Merge branch 'master' into dev
louis1706 Mar 30, 2026
92d966c
fix: Custom Goggles not call OnRemovedGoggles when player dies (#794)
MS-crew Mar 30, 2026
6d07f72
Merge branch 'master' into dev
louis1706 Mar 31, 2026
c710ecf
Merge branch 'master' into dev
louis1706 Mar 31, 2026
6864fef
fix: PlayerReceivingLoadoutEventArgs from LabAPI (#773)
TiBarification Mar 31, 2026
73483b3
feat: Round starting event (#783)
louis1706 Apr 1, 2026
b7698cd
fix: nw bug 1560 and 1816 (#774)
louis1706 Apr 1, 2026
acb8bec
Merge branch 'master' into dev
louis1706 Apr 2, 2026
a1f8bf2
feat: Consuming Item Event (#805)
MS-crew Apr 14, 2026
696013d
feat: add generic singleton Instance pattern for CustomItem and Custo…
MS-crew Apr 29, 2026
5ad144e
feat: Speaker Api: Part Two (#762)
MS-crew Apr 29, 2026
6ae54e6
(MS forgor) Change Speaker channel from ReliableOrdered2 to Unreliabl…
MS-crew Apr 29, 2026
7b95466
fix: Installer always returns exit code 0 even on failure (#818)
intjiraya May 8, 2026
ef89a12
feat: Refactor object spawn and unspawn logic (#810)
MS-crew May 9, 2026
4a40bc1
Merge branch 'master' into dev
louis1706 May 10, 2026
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4 changes: 2 additions & 2 deletions EXILED/EXILED.props
Original file line number Diff line number Diff line change
Expand Up @@ -7,7 +7,7 @@

<PropertyGroup Condition="$(BuildProperties) == '' OR $(BuildProperties) == 'true'">
<TargetFramework>net48</TargetFramework>
<LangVersion>13.0</LangVersion>
<LangVersion>14.0</LangVersion>
<PlatformTarget>x64</PlatformTarget>
<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
<OutputPath>$(MSBuildThisFileDirectory)\bin\$(Configuration)\</OutputPath>
Expand All @@ -19,7 +19,7 @@
<!-- Enables public beta warning via the PUBLIC_BETA constant -->
<PublicBeta>false</PublicBeta>

<HarmonyVersion>2.2.2</HarmonyVersion>
<HarmonyVersion>2.4.2</HarmonyVersion>
<StyleCopVersion>1.1.118</StyleCopVersion>
<SemanticVersioningVersion>2.0.2</SemanticVersioningVersion>

Expand Down
2 changes: 1 addition & 1 deletion EXILED/Exiled.API/Enums/EffectType.cs
Original file line number Diff line number Diff line change
Expand Up @@ -46,7 +46,7 @@ public enum EffectType
/// <summary>
/// Blurs the affected player's screen.
/// </summary>
Blinded,
Blindness,

/// <summary>
/// Increases damage the affected player receives. Does not apply any standalone damage.
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1 change: 1 addition & 0 deletions EXILED/Exiled.API/Enums/PrefabType.cs
Original file line number Diff line number Diff line change
Expand Up @@ -12,6 +12,7 @@ namespace Exiled.API.Enums
/// <summary>
/// Type of prefab.
/// </summary>
/// <seealso cref="Features.PrefabHelper"/>
public enum PrefabType
{
#pragma warning disable CS1591 // Missing XML comment for publicly visible type or member
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35 changes: 35 additions & 0 deletions EXILED/Exiled.API/Enums/SpeakerPlayMode.cs
Original file line number Diff line number Diff line change
@@ -0,0 +1,35 @@
// -----------------------------------------------------------------------
// <copyright file="SpeakerPlayMode.cs" company="ExMod Team">
// Copyright (c) ExMod Team. All rights reserved.
// Licensed under the CC BY-SA 3.0 license.
// </copyright>
// -----------------------------------------------------------------------

namespace Exiled.API.Enums
{
/// <summary>
/// Specifies the available modes for playing audio through a speaker.
/// </summary>
public enum SpeakerPlayMode : byte
{
/// <summary>
/// Play audio globally to all players.
/// </summary>
Global = 0,

/// <summary>
/// Play audio to a specific player.
/// </summary>
Player = 1,

/// <summary>
/// Play audio to a specific list of players.
/// </summary>
PlayerList = 2,

/// <summary>
/// Play audio to players matching a predicate.
/// </summary>
Predicate = 3,
}
}
16 changes: 12 additions & 4 deletions EXILED/Exiled.API/Enums/WarheadStatus.cs
Original file line number Diff line number Diff line change
Expand Up @@ -7,30 +7,38 @@

namespace Exiled.API.Enums
{
using System;

/// <summary>
/// All the available warhead statuses.
/// </summary>
/// <seealso cref="Features.Warhead.Status"/>
[Flags]
public enum WarheadStatus
{
/// <summary>
/// The warhead is not armed.
/// </summary>
NotArmed,
NotArmed = 0,

/// <summary>
/// The warhead is armed.
/// </summary>
Armed,
Armed = 1,

/// <summary>
/// The warhead detonation is in progress.
/// </summary>
InProgress,
InProgress = 2,

/// <summary>
/// The warhead has detonated.
/// </summary>
Detonated,
Detonated = 4,

/// <summary>
/// The warhead is on cooldown.
/// </summary>
OnCooldown = 8,
}
}
1 change: 1 addition & 0 deletions EXILED/Exiled.API/Exiled.API.csproj
Original file line number Diff line number Diff line change
Expand Up @@ -40,6 +40,7 @@
<Reference Include="UnityEngine.PhysicsModule" HintPath="$(EXILED_REFERENCES)\UnityEngine.PhysicsModule.dll" Private="false" />
<Reference Include="UnityEngine.AudioModule" HintPath="$(EXILED_REFERENCES)\UnityEngine.AudioModule.dll" Private="false" />
<Reference Include="UnityEngine.UI" HintPath="$(EXILED_REFERENCES)\UnityEngine.UI.dll" Private="false" />
<Reference Include="UnityEngine.UnityWebRequestModule" HintPath="$(EXILED_REFERENCES)\UnityEngine.UnityWebRequestModule.dll" Private="false" />
<Reference Include="YamlDotNet" HintPath="$(EXILED_REFERENCES)\YamlDotNet.dll" Private="false" />
<Reference Include="mscorlib" HintPath="$(EXILED_REFERENCES)\mscorlib.dll" Private="false" />
<Reference Include="System" HintPath="$(EXILED_REFERENCES)\System.dll" Private="false" />
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4 changes: 2 additions & 2 deletions EXILED/Exiled.API/Extensions/EffectTypeExtension.cs
Original file line number Diff line number Diff line change
Expand Up @@ -34,7 +34,7 @@ public static class EffectTypeExtension
{ EffectType.AmnesiaVision, typeof(AmnesiaVision) },
{ EffectType.Asphyxiated, typeof(Asphyxiated) },
{ EffectType.Bleeding, typeof(Bleeding) },
{ EffectType.Blinded, typeof(Blindness) },
{ EffectType.Blindness, typeof(Blindness) },
{ EffectType.BodyshotReduction, typeof(BodyshotReduction) },
{ EffectType.Burned, typeof(Burned) },
{ EffectType.CardiacArrest, typeof(CardiacArrest) },
Expand Down Expand Up @@ -194,7 +194,7 @@ or EffectType.Corroding or EffectType.Decontaminating or EffectType.Hemorrhage o
/// <returns>Whether the effect is a negative effect.</returns>
/// <seealso cref="IsHarmful(EffectType)"/>
public static bool IsNegative(this EffectType effect) => IsHarmful(effect) || effect is EffectType.AmnesiaItems
or EffectType.AmnesiaVision or EffectType.Blinded or EffectType.Burned or EffectType.Concussed or EffectType.Deafened
or EffectType.AmnesiaVision or EffectType.Blindness or EffectType.Burned or EffectType.Concussed or EffectType.Deafened
or EffectType.Disabled or EffectType.Ensnared or EffectType.Exhausted or EffectType.Flashed or EffectType.SinkHole
or EffectType.Stained or EffectType.InsufficientLighting or EffectType.SoundtrackMute or EffectType.Scanned or EffectType.Slowness;

Expand Down
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